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Startup.cs1.69 kB
/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using com.IvanMurzak.Unity.MCP.Runtime.Utils; using UnityEditor; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.Editor { [InitializeOnLoad] public static partial class Startup { static Startup() { UnityMcpPlugin.Instance.BuildMcpPluginIfNeeded(); if (!EnvironmentUtils.IsCi()) UnityMcpPlugin.ConnectIfNeeded(); Server.DownloadServerBinaryIfNeeded(); if (Application.dataPath.Contains(" ")) Debug.LogError("The project path contains spaces, which may cause issues during usage of AI Game Developer. Please consider the move the project to a folder without spaces."); SubscribeOnEditorEvents(); // Initialize sub-systems LogUtils.EnsureSubscribed(); // log collector API.Tool_TestRunner.Init(); // test runner } } }

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