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GameObjectUtils.Runtime.cs•1.66 kB
/*
┌──────────────────────────────────────────────────────────────────┐
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
│ Copyright (c) 2025 Ivan Murzak │
│ Licensed under the Apache License, Version 2.0. │
│ See the LICENSE file in the project root for more information. │
└──────────────────────────────────────────────────────────────────┘
*/
#nullable enable
#if !UNITY_EDITOR
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.IvanMurzak.McpPlugin.Common;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace com.IvanMurzak.Unity.MCP.Runtime.Utils
{
public static partial class GameObjectUtils
{
public static GameObject[]? FindRootGameObjects(Scene? scene = null)
{
if (scene == null)
{
// Not supported in runtime build
return null;
}
else
{
return scene.Value.GetRootGameObjects();
}
}
public static GameObject? FindByInstanceID(int instanceID)
{
if (instanceID == 0)
return null;
// Not supported in runtime build
return null;
}
}
}
#endif