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UnityArrayReflectionConverter.cs1.6 kB
/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using com.IvanMurzak.ReflectorNet; using com.IvanMurzak.ReflectorNet.Converter; using UnityEngine; using ILogger = Microsoft.Extensions.Logging.ILogger; namespace com.IvanMurzak.Unity.MCP.Reflection.Converter { public partial class UnityArrayReflectionConverter : ArrayReflectionConverter { public override IEnumerable<FieldInfo>? GetSerializableFields(Reflector reflector, Type objType, BindingFlags flags, ILogger? logger = null) => objType.GetFields(flags) .Where(field => field.GetCustomAttribute<ObsoleteAttribute>() == null) .Where(field => field.IsPublic || field.IsPrivate && field.GetCustomAttribute<SerializeField>() != null); } }

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