Get a PlayStation Store merchandising page by alias to view its shelves and collection links. Each link includes a category_id for fetching the full title grid.
Search the PlayStation Store by term to retrieve products and concepts with pricing, platforms, and media. Use page, country code, and language to refine results.
Retrieve PlayStation Store new-release shelves with titles, prices, and regional language options, returning a flattened item list across all sections.
Fetch PlayStation Store product data by ID: title, edition, publisher, release date, platforms, genres, languages, rating, price, and media. Set country and language for regional store data.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
Browse PlayStation Store category pages by category ID to get per-item prices, platforms, media, and filter facets. Advance pages and set country/language for localized results.
Get PlayStation Store game hub metadata by concept ID: title, publisher, release date, platforms, genres, rating, price, media, editions, and add-ons. Set region and language for localized results.
Browse the PlayStation Store all-games grid to get per-item prices, platforms, media, and filter facets. Paginate with page, set region with cc, and language with l.
Read a 32-bit unsigned little-endian value from PlayStation 2 emulator memory. Use for timestamps, counters, or RGBA colors at 4-byte aligned addresses.
Read a single unsigned 8-bit byte from the PS2 emulator's main memory at a specified absolute address. Use for status flags, counters, and eight-bit enums.
Read a 64-bit unsigned little-endian value from PlayStation emulator memory at an aligned address. Returns decimal string for full precision beyond JavaScript's 2^53 limit.
Read a contiguous range of bytes from PS2 EE memory as a hex dump. Efficient for large blocks up to 4096 bytes, useful for snapshot differencing and memory inspection.