Read an unsigned 64-bit little-endian value from the PS2 Emotion Engine address space at a given absolute address. Use for true 64-bit fields like full PS2 EE pointers or packed double-word state.
Read a single unsigned 8-bit byte from the emulator's EE address space at the specified absolute address. Use for status flags, counters, character bytes, and other 8-bit fields.
Reads a 32-bit unsigned little-endian integer from a given address in the emulator's EE memory. Ideal for timestamps, counters, colors, and lower halves of 64-bit pointers.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
Read a contiguous range of bytes from emulator memory and return as hex dump. Efficiently batches read operations for large regions up to 4096 bytes. Use for snapshot diffs and inspecting unknown data.
Find the best price for any video game across Steam, PlayStation, Xbox, Nintendo, and more. Get ranked results with prices, editions, and DLC information.
Retrieve all Spotify-connected devices for playback targeting and management. Shows available speakers, phones, TVs, and other devices with their current status and capabilities.