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525,518 tools. Updated 2026-09-06 21:34

"PlayStation" matching MCP tools:

  • Get a PlayStation Store merchandising page by alias to view its shelves and collection links. Each link includes a category_id for fetching the full title grid.
    MIT
  • Search the PlayStation Store by term to retrieve products and concepts with pricing, platforms, and media. Use page, country code, and language to refine results.
    MIT
  • Retrieve PlayStation Store new-release shelves with titles, prices, and regional language options, returning a flattened item list across all sections.
    MIT
  • Fetch PlayStation Store deals shelves with prices and a de-duplicated item list. Specify region and language to get localized deals.
    MIT
  • Fetch PlayStation Store product data by ID: title, edition, publisher, release date, platforms, genres, languages, rating, price, and media. Set country and language for regional store data.
    MIT

Matching MCP Servers

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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MIT
  • Browse PlayStation Store category pages by category ID to get per-item prices, platforms, media, and filter facets. Advance pages and set country/language for localized results.
    MIT
  • Get PlayStation Store game hub metadata by concept ID: title, publisher, release date, platforms, genres, rating, price, media, editions, and add-ons. Set region and language for localized results.
    MIT
  • Browse the PlayStation Store all-games grid to get per-item prices, platforms, media, and filter facets. Paginate with page, set region with cc, and language with l.
    MIT
  • Atomic 64-bit write to PS2 EE memory at an 8-byte aligned address. Accepts a decimal string for values up to 2^64-1 to preserve precision.
    MIT
  • Read an unsigned 16-bit little-endian value from the emulator's EE main address space. Use for 16-bit fields such as HP, score, or coordinates.
    MIT
  • Read a 32-bit unsigned little-endian value from PlayStation 2 emulator memory. Use for timestamps, counters, or RGBA colors at 4-byte aligned addresses.
    MIT
  • Write a 32-bit little-endian value to a specified aligned address in the emulator's EE main memory for cheats or data modifications.
    MIT
  • Latch down RetroPad buttons for a player via RetroArch's Network Gamepad channel. Use for frame-accurate scripting; each press latches until released.
    MIT
  • Read a single unsigned 8-bit byte from the PS2 emulator's main memory at a specified absolute address. Use for status flags, counters, and eight-bit enums.
    MIT
  • Read a 64-bit unsigned little-endian value from PlayStation emulator memory at an aligned address. Returns decimal string for full precision beyond JavaScript's 2^53 limit.
    MIT
  • Write a single unsigned byte (0-255) to an absolute memory address in the emulator for cheats, debug pokes, or game-state mutations.
    MIT
  • Write a 16-bit little-endian value to PS2 memory at a 2-byte aligned address. Overwrites two bytes; use for 16-bit cheats like HP or score.
    MIT
  • Read a contiguous range of bytes from PS2 EE memory as a hex dump. Efficient for large blocks up to 4096 bytes, useful for snapshot differencing and memory inspection.
    MIT