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135,302 tools. Last updated 2026-05-16 23:54

"PlayStation" matching MCP tools:

  • Read an unsigned 64-bit little-endian value from the PS2 Emotion Engine address space at a given absolute address. Use for true 64-bit fields like full PS2 EE pointers or packed double-word state.
    MIT
  • Read a 16-bit unsigned little-endian value from PS2 emulator memory at a 2-byte aligned address. Use for 16-bit fields like HP, score, or coordinates.
    MIT
  • Read a single unsigned 8-bit byte from the emulator's EE address space at the specified absolute address. Use for status flags, counters, character bytes, and other 8-bit fields.
    MIT
  • Write a 32-bit little-endian value to a 4-byte-aligned address in the emulator's EE memory. Use for cheats, timestamps, counters, or color values.
    MIT
  • Write a single unsigned byte (0–255) to a PS2 emulator's EE address space for cheats, debug pokes, or game-state changes.
    MIT
  • Reads a 32-bit unsigned little-endian integer from a given address in the emulator's EE memory. Ideal for timestamps, counters, colors, and lower halves of 64-bit pointers.
    MIT

Matching MCP Servers

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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    Last updated
    14
    290
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    Last updated
    23
    MIT
  • Read a contiguous range of bytes from emulator memory and return as hex dump. Efficiently batches read operations for large regions up to 4096 bytes. Use for snapshot diffs and inspecting unknown data.
    MIT
  • Write a 16-bit little-endian value to emulator memory at a specified absolute address. Use for 16-bit cheats and pokes (HP, score, coordinates).
    MIT
  • Write a 64-bit unsigned integer to the emulator's EE address space. Use for atomic doubleword writes where precision beyond 2^53 is required.
    MIT
  • Find the best price for any video game across Steam, PlayStation, Xbox, Nintendo, and more. Get ranked results with prices, editions, and DLC information.
    MIT
  • Find purchase and download links for any video game across major stores including Steam, PlayStation Store, Xbox, Epic, GOG, and Nintendo.
    MIT
  • Retrieve all Spotify-connected devices for playback targeting and management. Shows available speakers, phones, TVs, and other devices with their current status and capabilities.