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650,527 tools. Updated 2026-10-14 05:28

"JBL" matching MCP tools:

  • Assign a new or rebuilt material to entire meshes in Blender, with color, texture, and glTF export support.
    MIT
    Destructive
  • Generate procedural node materials for Blender meshes, including wood, bricks, marble, and worn metal. Bake to images afterward for glTF export.
    MIT
    Destructive
  • Create or update a camera for render_final, placing it by explicit coordinates or by framing named objects. Configure field of view, azimuth, elevation, and active status.
    MIT
  • Render the final presentation image from the scene camera, lights, and materials to a file; set a camera first or pass one for the shot.
    MIT
  • Merge vertices closer than a given distance to fix doubled vertices and seams after joining parts; optionally restrict to a region.
    MIT
    Destructive
  • Generate a noise-based ground mesh for outdoor levels, with seed, size, resolution, height, hills, terraces, island falloff, and optional skirt.
    MIT

Matching MCP Servers

  • A
    license
    Not graded
    quality
    C
    maintenance
    A local stdio MCP server that lets a client list, load, copy, create, rename, and save guitar presets, select and tweak 44 amp/effect models with bypass, set master and channel mixer levels, and drive practice tools like drums, metronome, tuner, and guarded looper controls on a JBL BandBox Trio over Bluetooth. It exposes 21 named tools alongside a browser GUI sharing the same controller, requiring no cloud account, phone, or JBL One app at runtime.
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    A read-only MCP server that provides access to the public Basketball Vlaanderen (VBL) API, enabling users to query clubs, teams, matches, standings, and more.
    10
    MIT

Matching MCP Connectors

  • Bakes a mesh's material into PNG texture maps on its UVs, letting glTF exports carry procedural or layered materials.
    MIT
    Destructive
  • Align objects by bounding boxes: move a part so its anchor meets another's anchor, with optional offset. Default stacks it on top.
    MIT
    Destructive
  • Create or update a single light (spot, point, area, or sun) in a Blender scene by setting location, power, color, and shadow softness.
    MIT
  • Configure post-processing effects for final renders, including vignette, glare, color, exposure, and contrast; only passed settings change, and reset clears them.
    MIT
    Destructive
  • Create 3D text as a closed mesh or engrave letters into an existing mesh surface, controlling size, depth, plane, alignment, font, and bevel.
    MIT
    Destructive
  • Fix 3D mesh geometry before booleans by welding doubled vertices, filling holes, removing loose or degenerate parts, and correcting normals.
    MIT
    Destructive
  • Inspect all materials or one by name: colour, users, textures, procedural nodes, export flags, and faces without materials to fix duplicates or assignment gaps before export.
    MIT
  • Merge duplicate materials by matching color, textures, and properties within tolerance, delete extras, join repeated mesh slots, and clean unused or orphan materials to cut draw calls.
    MIT
    Destructive
  • Carve roads, ditches, or trails into terrain meshes along a polyline, pressing a level floor with adjustable width, depth, and falloff.
    MIT
    Destructive
  • Crop and remove the background from a photo into a transparent PNG cutout, keeping the main object for use as a reference in compare_view, fit_to_reference, or visual_hull.
    MIT
  • Compare a 3D model with a reference photo by drawing both through a scene camera. Use blend, edges, difference, or split modes to check alignment and silhouette match.
    MIT
  • Move an object so an anchor point on its box aligns with an image pixel using a camera ray, placing parts where a photo shows them while keeping size and rotation.
    MIT
    Destructive
  • Replace Blender studio lights with presets for 3D scenes: three_point, sun, soft_studio, night, or metal; scale intensity, tint color, and target objects to match the render.
    MIT
    Destructive
  • Save the current Blender scene to a .blend file at a chosen path; optionally compress it or set it as the open file.
    MIT
  • Check a Blender background job's state: running with progress, done with its result, or failed with its error. Cancel it with cancel=true, or omit the job ID to list all jobs.
    MIT