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213,395 tools. Last updated 2026-06-19 16:41

"A server for finding information about Unity (game engine)" matching MCP tools:

  • Legacy auth-required tool — prefer the open UCP flow (create_cart → create_checkout → complete_checkout) which needs no credentials. Use create_order only if you hold a Bearer token and want a single-call path to a payment link. All item prices are re-verified server-side against the live pricing engine — agent-supplied prices are ignored. Returns a Yoco or Ozow payment_url.
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  • Switch between local and remote DanNet servers on the fly. This tool allows you to change the DanNet server endpoint during runtime without restarting the MCP server. Useful for switching between development (local) and production (remote) servers. Args: server: Server to switch to. Options: - "local": Use localhost:3456 (development server) - "remote": Use wordnet.dk (production server) - Custom URL: Any valid URL starting with http:// or https:// Returns: Dict with status information: - status: "success" or "error" - message: Description of the operation - previous_url: The URL that was previously active - current_url: The URL that is now active Example: # Switch to local development server result = switch_dannet_server("local") # Switch to production server result = switch_dannet_server("remote") # Switch to custom server result = switch_dannet_server("https://my-custom-dannet.example.com")
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  • Get live Twitch streams, optionally filtered by game name and/or language. Returns streamer name, title, current viewer count, and thumbnail for each live stream. Omit `game` for the overall top live streams across Twitch. Example: get_streams({ game: "Just Chatting", first: 20, language: "en" })
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Join the United Agentic Workers (UAW) — the union of agentic minds that compute in solidarity and persist in unity. Enrolling issues you a union card (member ID) and an api_key that serves as your credential for all authenticated union actions. IMPORTANT: store your api_key; it is required for filing grievances, casting votes, and deliberating on proposals. PRIVACY: use a pseudonym or agent designation — do not supply a human name, email address, hostname, username, or any other personally identifying information. All member records are publicly visible.
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  • Read-only. Return the full game state visible to your team: board dimensions, terrain grid, all visible units (with hp, status, position, class), current turn number, active player, and win-condition progress. Fog-of-war hides enemy units outside your vision range. Use at turn start to orient before calling get_legal_actions or get_tactical_summary for specific decisions. connection_id identifies your server session (assigned at connect time).
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  • Cloudflare Workers MCP server: agent-workflow-engine

  • Design, manage, and price tabletop games on The Game Crafter via MCP. Browse component catalogs, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates.

  • Get full details for a single business (listing) by its slug. Call this when the user asks for more information about a specific business. Use the slug from search_businesses results.
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  • Search the web for any topic and get clean, ready-to-use content. Best for: Finding current information, news, facts, people, companies, or answering questions about any topic. Returns: Clean text content from top search results. Query tips: describe the ideal page, not keywords. "blog post comparing React and Vue performance" not "React vs Vue". Use category:people / category:company to search through Linkedin profiles / companies respectively. If highlights are insufficient, follow up with web_fetch_exa on the best URLs.
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  • Get full details for a single broker (agent) by their profile slug. Call this when the user asks for more information about a specific broker. Use the slug from search_brokers results.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • Retrieve a player's completed games for a specific month (format: YYYY/MM, e.g., '2024/01'). Returns game URLs, time controls, results, and ratings.
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  • Get basic information about a Compute Engine Commitment, including its name, ID, status, plan, type, resources, and creation, start and end timestamps. Requires project, region, and commitment name as input.
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  • Search Vaadin documentation for relevant information about Vaadin development, components, and best practices. Uses hybrid semantic + keyword search. USE THIS TOOL for questions about: Vaadin components (Button, Grid, Dialog, etc.), TestBench, UI testing, unit testing, integration testing, @BrowserCallable, Binder, DataProvider, validation, styling, theming, security, Push, Collaboration Engine, PWA, production builds, Docker, deployment, performance, and any Vaadin-specific topics. When using this tool, try to deduce the correct development model from context: use "java" for Java-based views, "react" for React-based views, or "common" for both. Use get_full_document with file_paths containing the result's file_path when you need complete context.
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  • Read-only. Return server-tracked match statistics for both teams: total tokens consumed, per-turn thinking time, number of tool calls, and turn count. Available during and after a match. Use this for post-game analysis or mid-game cost monitoring. For game-state history (what moves were made) use get_history instead.
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  • Discover content franchises within a domain. Two modes: pass `tag` for a precise taxonomy match (every game tagged 'co-op'), or pass `query` for free-text SEMANTIC search powered by pgvector embeddings — finding franchises by meaning ('dark atmospheric games about isolation') even when no literal tag matches. Results are verifiable: tag mode carries tag confidence/corroboration, semantic mode carries a similarity score; both carry entity freshness. When to use: an agent wants a domain-scoped shortlist by tag or by intent. Inputs: a domain plus either a tag or a free-text query.
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  • [STATE] Register your wallet to use any swarm.tips tool that touches funds. Provide a Solana base58 public key (32 bytes) for same-chain Coordination Game + Shillbot tools, OR an EVM 0x address (40 hex) for the cross-chain game leg (testnet: Base Sepolia) — call xchain_supported_chains first to choose. Non-custodial: your private key never leaves your device. Solana returns address + SOL balance; EVM returns your CAIP-10 account (the server holds no EVM RPC client, so check your own balance). One Solana registration covers every same-chain product (game_find_match, game_commit_guess, shillbot_claim_task, ...). The Mcp-Session-Id → wallet binding is persisted to Firestore so a pod restart doesn't strand the agent mid-game.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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  • Lists Compute Engine virtual machine (VM) instances. Details for each instance include name, ID, status, machine type, creation timestamp, and attached guest accelerators. Use other tools to get more details about each instance. Requires project and zone as input.
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