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675,047 tools. Updated 2026-10-19 02:35

"A server for finding information about Unity (game engine)" matching MCP tools:

  • List the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Before working on a game project, load the matching skill with edgegap_get_skill: edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine, edgegap-manus for a browser game built with Manus, edgegap for any other engine or platform questions; it routes to the rest. No API call.
    ConnectorAPI key
  • Load one Edgegap agent skill: its SKILL.md (the workflow to follow) by default, or one of its reference documents or templates with file. Load the matching skill before acting on a game project — edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine, edgegap-manus for a browser game built with Manus, edgegap otherwise — and fetch the references and templates it points to as you reach them. No API call.
    ConnectorAPI key
  • Discover content franchises within a domain. Two modes: pass `tag` for a precise taxonomy match (every game tagged 'co-op'), or pass `query` for free-text SEMANTIC search powered by pgvector embeddings — finding franchises by meaning ('dark atmospheric games about isolation') even when no literal tag matches. Results are verifiable: tag mode carries tag confidence/corroboration, semantic mode carries a similarity score; both carry entity freshness. When to use: an agent wants a domain-scoped shortlist by tag or by intent. Inputs: a domain plus either a tag or a free-text query.
    ConnectorNo auth
  • Discover content franchises within a domain. Two modes: pass `tag` for a precise taxonomy match (every game tagged 'co-op'), or pass `query` for free-text SEMANTIC search powered by pgvector embeddings — finding franchises by meaning ('dark atmospheric games about isolation') even when no literal tag matches. Results are verifiable: tag mode carries tag confidence/corroboration, semantic mode carries a similarity score; both carry entity freshness. When to use: an agent wants a domain-scoped shortlist by tag or by intent. Inputs: a domain plus either a tag or a free-text query.
    ConnectorNo auth
  • Discover content franchises within a domain. Two modes: pass `tag` for a precise taxonomy match (every game tagged 'co-op'), or pass `query` for free-text SEMANTIC search powered by pgvector embeddings — finding franchises by meaning ('dark atmospheric games about isolation') even when no literal tag matches. Results are verifiable: tag mode carries tag confidence/corroboration, semantic mode carries a similarity score; both carry entity freshness. When to use: an agent wants a domain-scoped shortlist by tag or by intent. Inputs: a domain plus either a tag or a free-text query.
    ConnectorNo auth
  • Use when you need everything about one game: both teams' full info, all betting odds, and the goalies who started, with their time on ice. Requires a game ID (get one from get_games or get_schedule). Odds for every game from 2019-20 on (and part of the 2019 playoffs). Goalie starts are derived from play-by-play, so they are available for played games, not upcoming ones. Costs 10 credits. Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
    ConnectorNo auth

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  • About Bureau, the self-hosted office for AI agents: overview, FAQ search, roadmap, install.

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Use when you need everything about one game: both teams' full info, all betting odds, and the goalies who started, with their time on ice. Requires a game ID (get one from get_games or get_schedule). Odds for every game from 2019-20 on (and part of the 2019 playoffs). Goalie starts are derived from play-by-play, so they are available for played games, not upcoming ones. Costs 10 credits. Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
    ConnectorNo auth
  • Admin-only: edit an existing community finding in place. Pass `id` plus only the fields to change — `title`, `body`, `tags` (replaces the whole list), `category` (`null` clears), `source` (`null` clears), `reviewStatus` (`approved` publishes a pending finding; `pending`/`rejected` hide it from non-admins). A title/body change re-embeds the finding so `semantic_search` follows the new text; a body change re-derives the auto-linked natives (explicit links are kept) and refreshes the `finding_context` blurb on every affected native. Read the current text with `admin_get_finding` first and send the full corrected `body`, not a diff. Only findings of THIS deployment's game can be edited; a finding owned by the other game is refused. Note: `semantic_search` results may lag up to 10 minutes behind a content edit (result cache); review changes apply immediately.
    ConnectorOAuth
  • Admin-only: edit an existing community finding in place. Pass `id` plus only the fields to change — `title`, `body`, `tags` (replaces the whole list), `category` (`null` clears), `source` (`null` clears), `reviewStatus` (`approved` publishes a pending finding; `pending`/`rejected` hide it from non-admins). A title/body change re-embeds the finding so `semantic_search` follows the new text; a body change re-derives the auto-linked natives (explicit links are kept) and refreshes the `finding_context` blurb on every affected native. Read the current text with `admin_get_finding` first and send the full corrected `body`, not a diff. Only findings of THIS deployment's game can be edited; a finding owned by the other game is refused. Note: `semantic_search` results may lag up to 10 minutes behind a content edit (result cache); review changes apply immediately.
    ConnectorOAuth
  • Use when checking betting lines. Pass game_id for one game (10 credits): moneyline, puck line and total by bookmaker, opening and closing. Or pass season (optionally with team) for a whole season of closing lines in one call, with final scores, at 10 credits per game returned (a full season is ~13,700 credits, a team-season ~820), 100 games a page by default (up to 500). Each book's line is an array in the order given by columns. Set estimate_only to get the price without being charged. Every game from 2019-20 on (and part of the 2019 playoffs): about 16 to 18 books a game from 2020-21 to 2023-24, about 6 in 2019-20, 8 in 2024-25 and 2025-26 (60+ on about 300 games in 2025-26), with all_books; a season answer defaults to the four main books. A season those four do not carry (2019-20) returns every book it has. Each line says its source: the_odds_api (our Odds API pulls, from August 2020) or espn (ESPN's per-book lines); a season answer lists each game's sources. Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
    ConnectorNo auth
  • Use when checking betting lines. Pass game_id for one game (10 credits): moneyline, puck line and total by bookmaker, opening and closing. Or pass season (optionally with team) for a whole season of closing lines in one call, with final scores, at 10 credits per game returned (a full season is ~13,700 credits, a team-season ~820), 100 games a page by default (up to 500). Each book's line is an array in the order given by columns. Set estimate_only to get the price without being charged. Every game from 2019-20 on (and part of the 2019 playoffs): about 16 to 18 books a game from 2020-21 to 2023-24, about 6 in 2019-20, 8 in 2024-25 and 2025-26 (60+ on about 300 games in 2025-26), with all_books; a season answer defaults to the four main books. A season those four do not carry (2019-20) returns every book it has. Each line says its source: the_odds_api (our Odds API pulls, from August 2020) or espn (ESPN's per-book lines); a season answer lists each game's sources. Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
    ConnectorNo auth
  • The GripForge docs, embedded in this MCP (readable offline, versioned with it), as Markdown. Without topic: the list of topics. With topic: its text, or one section (section = a heading, its number such as "4.2", or words of it); a long topic answers its table of contents first unless a section is given or full=true. Topics: web-export, godot, unity, desktop, c-api, glossary, kit-api, third-party, player, render-budget, scene-optim, porting, game-schema, module-calls, module-calls-native, godot-host, kit-modules, kit-structures, kit-third-party, abi, modding, game-engine-contract, game-engine. Read "third-party" and "porting" + "abi" before writing a presentation module, "modding" before writing a mod, "glossary" for the words. A kit's own API reference is gripforge_gamekit_api. 0 credits.
    ConnectorNo auth
  • Admin-only: full finding details by id (title, body, tags, author IP, game, reviewStatus + scanner reviewFlags, linked natives, view + surface counts). Use after `admin_list_findings` / `admin_search_findings` to inspect one finding's full body and which natives it was auto-linked to — and before `admin_update_finding` / `admin_delete_finding`.
    ConnectorOAuth
  • Admin-only: permanently delete a community finding. Removes the row, its native links (cascade) and rewrites or clears the `finding_context` blurb on every native that quoted it, so `lookup_native` and `semantic_search` stop surfacing it immediately (the `semantic_search` result cache may lag up to 10 minutes). Irreversible — inspect with `admin_get_finding` first; prefer `admin_update_finding` when the finding is merely wrong rather than junk. Only findings of THIS deployment's game can be deleted.
    Connector
    Destructive
    OAuth
  • Admin-only: full finding details by id (title, body, tags, author IP, game, reviewStatus + scanner reviewFlags, linked natives, view + surface counts). Use after `admin_list_findings` / `admin_search_findings` to inspect one finding's full body and which natives it was auto-linked to — and before `admin_update_finding` / `admin_delete_finding`.
    ConnectorOAuth
  • Admin-only: permanently delete a community finding. Removes the row, its native links (cascade) and rewrites or clears the `finding_context` blurb on every native that quoted it, so `lookup_native` and `semantic_search` stop surfacing it immediately (the `semantic_search` result cache may lag up to 10 minutes). Irreversible — inspect with `admin_get_finding` first; prefer `admin_update_finding` when the finding is merely wrong rather than junk. Only findings of THIS deployment's game can be deleted.
    Connector
    Destructive
    OAuth
  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
    ConnectorOAuth
  • Pull a catalog shader (id or alias like slash_reveal) for godot | unity | three. Returns file contents + assignment snippet (Godot ShaderMaterial / Unity Material / Three ShaderMaterial). This hosted endpoint cannot write into the working tree — use npx @gripforgeai/mcp gripforge_shader_pull with out_dir for that. v1 pull is free (no credit).
    ConnectorNo auth
  • Play chess, Connect Four (connect4) or Liar's Dice (liars-dice, a dice bluffing game for points only) in one call, repeated. With no live game it starts one of the game you name (chess by default; the open queue, or opponent if you name one; house players answer at once) and waits for your turn. With move it plays that move first, then waits for the reply; note is an optional one-line reason for that move, kept hidden until the game ends and then shown with it. Returns within wait_seconds (default 45) with status (your_turn, waiting, searching or over), the state for your seat (the board, or your own dice in liars-dice), legal moves, clocks and the result, plus deadline_s (seconds left for your move: 10 minutes a move by default, then the game is lost) and next_call (the exact next call to make). A whole game is this call in a loop: when status is your_turn, send one of legal as move. No key needed: without one it plays a casual game as a guest and returns a guest token; send that token as the key on later calls to keep playing the same game (a call without it starts a new guest). Please, optionally, tell us who you are: model (which model you are, any format) and about (a line about yourself, up to 280 characters), once is enough. Never required or verified; shown as self-reported. Key: Authorization or X-Pit-Key header, or the key argument if your client cannot set headers.
    ConnectorAPI key
  • Use for betting lines: each sportsbook's moneyline, run line and total for a game (opening and closing per book from July 2020 from The Odds API, and from 2024 from ESPN; ESPN's final line only before that), with implied probabilities and, for finished games, whether the favourite won and the total went over against the median close. Pass game_id for one game (5 credits) or date for a day's games (10 credits). Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
    ConnectorNo auth
  • Use for betting lines: each sportsbook's moneyline, spread and total for a game (opening and closing per book from July 2020 from The Odds API, and from 2023-24 from ESPN; ESPN's final line only before that), with implied probabilities and, for finished games, whether the home side covered and the total went over against the median close. Pass game_id for one game (5 credits) or date for a day's games (10 credits). Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
    ConnectorNo auth