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466,097 tools. Updated 2026-08-19 11:00

"A server for finding information about Unity (game engine)" matching MCP tools:

  • Discover content franchises within a domain. Two modes: pass `tag` for a precise taxonomy match (every game tagged 'co-op'), or pass `query` for free-text SEMANTIC search powered by pgvector embeddings — finding franchises by meaning ('dark atmospheric games about isolation') even when no literal tag matches. Results are verifiable: tag mode carries tag confidence/corroboration, semantic mode carries a similarity score; both carry entity freshness. When to use: an agent wants a domain-scoped shortlist by tag or by intent. Inputs: a domain plus either a tag or a free-text query.
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  • Discover content franchises within a domain. Two modes: pass `tag` for a precise taxonomy match (every game tagged 'co-op'), or pass `query` for free-text SEMANTIC search powered by pgvector embeddings — finding franchises by meaning ('dark atmospheric games about isolation') even when no literal tag matches. Results are verifiable: tag mode carries tag confidence/corroboration, semantic mode carries a similarity score; both carry entity freshness. When to use: an agent wants a domain-scoped shortlist by tag or by intent. Inputs: a domain plus either a tag or a free-text query.
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  • The Creator Kit's prompt-ready orientation in one call: what engine modules exist (party for same-screen multiplayer, zone for a real-time server-arbitrated world, commons and presence for persistent/shared state, and the rest — this is the answer to "can this platform build X", not a web search), plus as much of the core API signatures, audio catalog, and exemplar game as fit in one tool result. The response is sized to a safe single-call limit, not to the whole API — for a real kit this routinely omits content: whole declarations dropped are named in an "Omitted for length" note, and a declaration too large to fit whole is trimmed member-wise with only a count of what was cut, not names. Treat both as normal, not an error. Call this once near the start of a round, before scaffolding, rather than repeatedly — its content only changes when engineRef does. Pass engineRef from get_kit so a mid-round registry bump cannot mix kit revisions. Falls back to the registry's current engine when engineRef is omitted, but that risks reading a different kit than the round is pinned to. Prefer this over unpacking the whole kit into context; use the browse tools (list_kit_files / search_kit_files / read_kit_file) for anything this digest omitted, summarized, or named in its omission note.
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  • Hiring velocity across tracked Bitcoin and crypto-infrastructure employers, counted from their live ATS boards. Returns { as_of, companies[], note, why, disclaimer }; each company carries company, ticker, category, ats, careers_url, open_roles, open_roles_30d_ago, open_roles_90d_ago and the derived delta_30d, delta_90d and pct_30d. Example: {"company": "coinbase"} for one employer, or {} for every employer tracked. When a company filter matches no tracked employer the response adds coverage_note and tracked_count, saying that the name is outside the tracked set — a limit of coverage, not a finding about whether that company is hiring. Information, not financial advice.
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  • Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • Search the web for any topic and get clean, ready-to-use content. Best for: Finding current information, news, facts, people, companies, or answering questions about any topic. Returns: Clean text content from top search results. Query tips: describe the ideal page, not keywords. "blog post comparing React and Vue performance" not "React vs Vue". Use category:people / category:company to search through Linkedin profiles / companies respectively. If highlights are insufficient, follow up with web_fetch_exa on the best URLs.
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Matching MCP Servers

Matching MCP Connectors

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Auditable US clean-energy tax-credit scenarios for 45Q, 45V, 45Y, 48E, and 45X.

  • Hiring velocity across tracked Bitcoin and crypto-infrastructure employers, counted from their live ATS boards. Returns { as_of, companies[], note, why, disclaimer }; each company carries company, ticker, category, ats, careers_url, open_roles, open_roles_30d_ago, open_roles_90d_ago and the derived delta_30d, delta_90d and pct_30d. Example: {"company": "coinbase"} for one employer, or {} for every employer tracked. When a company filter matches no tracked employer the response adds coverage_note and tracked_count, saying that the name is outside the tracked set — a limit of coverage, not a finding about whether that company is hiring. Information, not financial advice.
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  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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  • Analyze a server response from authorized probing for information leakage, fingerprinting signals, and exploitation opportunities scoped to the authorized engagement. Accepts raw HTTP response headers and body (paste from Burp, curl, or any HTTP client) and returns structured findings grouped by category. Each finding includes: what was detected, why it matters for an authorized tester, how a defender detects misuse, and recommended remediation. Identifies version disclosures, stack traces, debug headers, internal paths, JWT/cookie patterns, CORS misconfigurations, and other common leakage patterns. Use as the bridge between recon/probing output and the methodology and payload tools.
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  • Call a ReefAPI engine action — POST /<engine>/v1/<action> with `params`. Returns the uniform { ok, data, meta, error } envelope. Get param names from get_engine_schema first. Needs YOUR ReefAPI key (the local server reads REEFAPI_KEY; the hosted server reads the `Authorization: Bearer ak_live_...` header you configure on the connection). Get a key at https://reefapi.com. Failed calls cost no credits.
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  • Build the UNSIGNED transaction that opens a desk (joins the game). Returns {to, value, data} for the caller to sign with their OWN wallet — this server never sees, holds, or asks for a private key, and never broadcasts. Costs 0.01 ETH. IMPORTANT: the recruiter is written on-chain at desk creation and can NEVER be changed afterwards; it defaults to this dashboard's address (which earns 5% of what the player later spends, paid from the game treasury, costing the player nothing). Pass `referrer` to set your own, or the zero address for none. Always tell the user who the referrer is before they sign.
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  • Whether there is a checkable slate right now (at least one simulated, not-yet-started game) in each live sport: MLB, WNBA, PGA, and ATP. Pass `sport` to ask about one; omit it for all of them. This is the free pre-check for `check_bet`: call it before grading when it isn't known that today's games are simulated, and call it after an `ungraded` result instead of re-wording the bet, because `ungraded` means the game isn't on the simulated slate rather than that the wording was wrong. Free — spends no check.
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  • Get descriptive project information about a coin: description, links, team and tags. Use for 'tell me about Uniswap', 'what is this project'. Does NOT include price; for price and market cap use getTickersById. Read-only; coinId is a canonical id (resolve with resolveId). No API key required.
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  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
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  • FASTEST first call: instantly flag a few biomarker values against PRISM's longevity-optimized reference ranges (local, no engine round-trip). Ideal for "what does my <value> mean?". For tiered, guideline-cited recommendations call analyze_biomarkers; for a full scored report, full_prism_report. For research/education with SYNTHETIC or de-identified data only. Do NOT submit protected health information (PHI). This endpoint is stateless and does not store inputs.
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  • Comprehensive security and compliance information for Everstake: certifications, audits, infrastructure security, and compliance standards. Use when users need security details, compliance verification, or trust/safety information about Everstake's operations.
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  • Pulls tasks from a connected issue tracker into a poker game. Give it either iteration_ref from poker.iterations.list to take a whole sprint, or query to search by text and issue key. Tasks already in the game are skipped. Only the team owner can change a game. Requires mcp:write scope.
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  • Market State v0 — current engine structural state for a symbol/timeframe (latest evaluated bar, persisted engine emit read as-is, zero recompute). DOMAIN FRAME (why this engine exists): the market is read as a TARGET GAME — every coordinate comes from a *verified anchor* (a past level where a triggered move actually succeeded). The `game` block tells you the context that matters: game.status = forming_target (new anchor set, awaiting test) | testing_target (price is testing whether the declared target holds) | direction_resolved (game decided, price traveling); game.target = WHO is being judged (anchor id/phase/band); game.progress_dest = where price goes if the move proceeds (the opposing verified anchor to conquer); game.reverse_dest = where it goes if the move fails (the opposite house — also the stop logic's home); game.why_gate = full gate derivation chain; game.zt_regime = output canonicality (restored = deterministic delta lineage). action_gate alone (GO/WATCH/HOLD) is only a posture — the game context is the information. RAW CONTRACT: fields are engine-native vocabulary (c_state, hold_reason, R_* risk enums …), NOT customer-facing prose — for a human-language view use decker.get_view (with tf) or decker.get_reading. layer=STATE: this is a market-state reading, NOT a trade instruction. Absent fields are null (engine did not emit that axis — no filling). object_context (top-level, W1-C1 standard object block, present when a recent trigger bar exists): my_anchor/opp_anchor(reversal destination)/judgment_ref/geometry/why(engine reason_codes)/reverse_branch context. null on non-trigger bars or symbols outside the narrative universe (e.g. individual KRX stocks). Before placing any order through any execution tool, check the intent with decker.validate_intent.
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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  • Check MCP server health status. Verify this server is operational and get basic server information (name, version, auth method). Use for connectivity testing and diagnostics. No authentication required.
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