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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT
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    Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
    1,312 npm
    1
    MIT
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    Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
    11
    MIT
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
    100
    49 PyPI
    40
    Mozilla Public 2.0
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    Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
    100
    8
    MIT
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    Open-source MCP server connecting AI agents (Claude, Cursor, GitHub Copilot, Gemini, and more) to Unreal Engine 5.7, editor and runtime (C++ plugin + .NET sidecar). Additionally you can use AI Game Dev app (https://ai-game.dev) to generate images, video, audio, 3D, rig, animation and much more.
    54
    Apache 2.0
  • A
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    Enables ContextForge to interact with Unreal Engine's official local MCP server via a stable stdio-to-HTTP adapter, supporting toolset listing, description, and invocation.
    MIT
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    Enables AI assistants to directly control and interact with the Unreal Editor through natural language, allowing tasks such as spawning actors, building levels, creating materials, and running Python scripts.
    8
    MIT
  • F
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    Bridges OpenCode to Unreal Engine 5 editor via a local TCP connection, enabling interaction with the editor such as querying project structure, managing assets and actors, and generating code.
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    Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket - 105 editor-automation tools (72 native C++ handlers + 33 bridge-side): actors, levels, materials, Blueprints, sequencer, rendering, asset import, editor Python. Native C++ plugin + thin Python bridge, ~50ms round-trips. MIT.
    100
    9
    MIT
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    Enables AI agents to control and query Unreal Engine 4.27.2 editor through MCP, supporting asset creation, level editing, and project inspection via Python remote execution.
    127 npm
    30
    MIT
  • A
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    Indexes Unreal Engine source code into a local database, providing AI coding assistants with deep structural queries like class hierarchies, call graphs, and full-text search across all engine source files.
    MIT
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    Drives Unreal Engine 5 from any AI assistant by exposing the open editor as MCP tools over Unreal's built-in Remote Control API, so users can spawn, list, move, and delete actors, search assets, and read or write properties through natural language. No custom plugin or in-engine code is required, and it includes a raw function-call tool plus batch execution for arbitrary BlueprintCallable functions.
    MIT
  • F
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    Enables a local LLM to direct Unreal Engine 5 scenes through verified task-level macros and bounded workflows, applying character animations, measuring poses and foot placement, and capturing evidence while restoring state on failure. It also supports plain-language orders for character actions, crowds, and reference-video generation without requiring a small model to compose hundreds of atomic engine tools.
    1
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  • F
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    MCP server that connects Claude to Unreal Engine 5.8 via the official Remote Control API, enabling asset manipulation, actor control, level operations, and AI-powered 3D model generation (via Meshy) through natural language.
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    Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
    11
    MIT
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    Enables headless, commandlet-based control of Ascent's Unreal project through small named tools for running scripts, probing and editing actors/assets, managing maps, materials, Ultra Dynamic Sky presets, importing assets, taking screenshots, and verifying workflows with safeguards.
    20
    MIT