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    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    30 npm
    7
    MIT
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    LLM routing proxy that cuts API costs 60-90% by auto-selecting the cheapest capable model across OpenAI, Anthropic, and Google. Provides stats, config, and model comparison tools via MCP.
    21 npm
    1
    MIT
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    Indexes Unity projects into a SQLite database and exposes 23 MCP tools for Claude to explore scenes, prefabs, scripts, and assets via structured queries.
    1
    MIT
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    Enables an MCP client to guide users through 12 stages of game creation, from concept to launch, by managing decisions, recommending skills, and generating playable HTML5 prototypes, GDDs, and backlogs.
    Apache 2.0
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    MCP server for playing the Imposter Game (Spyfall alternative) with AI as host. Provides tools to get categories and generate game words with secret roles.
    2
    2
    4 npm
    MIT
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    A search-first MCP server that queries multiple public asset sources and optional local libraries for game development, unifying results with Chinese keyword expansion, license normalization, and cursor pagination.
    4
    1
    MIT
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    attendance-engine-mcp is a Model Context Protocol server that gives AI agents deterministic, fixture-backed tools for workforce attendance and wage-and-hour compliance. Built on @attendance-engine/core — a pure-function, zero-deps, 100%-covered TypeScript engine — it lets Claude, Cursor, Windsurf, or any MCP host correctly answer the questions HR/payroll teams actually ask: did this person clock i
    8
    11 npm
    1
    MIT
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    Provides comprehensive development tools for FastMCP projects including documentation access, NPM package version management, and TypeScript type definitions retrieval. Enables developers to fetch FastMCP documentation, analyze NPM packages, and access MCP architecture information through natural language.
    6
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    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
    15
    MIT