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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT
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    Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
    1,312 npm
    1
    MIT
  • A
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    Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
    11
    MIT
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
    100
    49 PyPI
    40
    Mozilla Public 2.0
  • A
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    Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
    100
    8
    MIT
  • A
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    A
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    Enables ContextForge to interact with Unreal Engine's official local MCP server via a stable stdio-to-HTTP adapter, supporting toolset listing, description, and invocation.
    MIT
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    Enables AI assistants to directly control and interact with the Unreal Editor through natural language, allowing tasks such as spawning actors, building levels, creating materials, and running Python scripts.
    8
    MIT
  • F
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    Bridges OpenCode to Unreal Engine 5 editor via a local TCP connection, enabling interaction with the editor such as querying project structure, managing assets and actors, and generating code.
    -
  • A
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    Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
    11
    MIT
  • A
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    Enables headless, commandlet-based control of Ascent's Unreal project through small named tools for running scripts, probing and editing actors/assets, managing maps, materials, Ultra Dynamic Sky presets, importing assets, taking screenshots, and verifying workflows with safeguards.
    20
    MIT
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    Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket - 105 editor-automation tools (72 native C++ handlers + 33 bridge-side): actors, levels, materials, Blueprints, sequencer, rendering, asset import, editor Python. Native C++ plugin + thin Python bridge, ~50ms round-trips. MIT.
    100
    9
    MIT
  • A
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    Enables AI agents to control and query Unreal Engine 4.27.2 editor through MCP, supporting asset creation, level editing, and project inspection via Python remote execution.
    127 npm
    30
    MIT
  • A
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    quality
    F
    maintenance
    Indexes Unreal Engine source code into a local database, providing AI coding assistants with deep structural queries like class hierarchies, call graphs, and full-text search across all engine source files.
    MIT
  • F
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    Not graded
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    maintenance
    Enables a local LLM to direct Unreal Engine 5 scenes through verified task-level macros and bounded workflows, applying character animations, measuring poses and foot placement, and capturing evidence while restoring state on failure. It also supports plain-language orders for character actions, crowds, and reference-video generation without requiring a small model to compose hundreds of atomic engine tools.
    1
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  • A
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    Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
    17
    MIT
  • A
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    A
    maintenance
    Enables MCP clients to mod Operation Harsh Doorstop in UE 4.25.4, using the editor's built-in Python remote execution to inspect project assets, manage level actors, and create or edit assets and Blueprints.
    55 npm
    1
    MIT
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    An MCP server that complements Epic's official Unreal Engine MCP server with 78 additional tools across 14 subsystems for build/cook/package, cinematics, Niagara, automation testing, source control, profiling, World Partition, and project maintenance, using Unreal's built-in Python and Remote Control plugins.
    78
    MIT
  • A
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    Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
    1
    1,312 npm
    998
    MIT
  • A
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    quality
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    maintenance
    Enables Unreal Engine editor development through typed Jev decisions and guarded MCP tools, including tool recommendation, diagnostic classification, scene inspection, and preview/apply blockout operations with undo.
    54
    MIT