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  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables an AI agent to compile code and read errors, build and modify scenes, inspect objects, take screenshots, and run tests directly inside the Unity Editor through a single C# package with no separate Python or Node process.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI assistants to operate directly inside a running Unity Editor project, creating scenes, generating scripts, simulating input, capturing screenshots, inspecting performance, and automating editor tasks through its built-in tools and resources.
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables AI clients to analyze saved Unity Profiler captures by listing captures, summarizing frame times, identifying the most expensive main-thread markers, and comparing groups of captures marker by marker. It reads .highlights and exported marker JSON, with optional Unity Editor bridge support for exporting per-marker statistics.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Unity Editor adapter for the DCC MCP ecosystem, providing tools to inspect and modify Unity projects, scenes, builds, and diagnostics through a WebSocket bridge.
    56 PyPI
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    31
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Provides MCP tools to manage and interact with Unity debug sessions in VS Code, including breakpoints, snapshots, evaluation, and stepping, via a named pipe to the Unity Debugger Pure extension.
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    An MCP server for Unity that provides 300 typed tools for editor automation, asset analysis, validation, and diagnostics, supporting live Editor, headless batch, and offline modes.
    1
    -
  • A
    license
    B
    quality
    C
    maintenance
    Automates the conversion of Figma designs into TypeScript React components and integrates with GitHub to create pull requests for the generated code. It includes visual regression testing with Playwright and accessibility validation to ensure implementations match the original designs.
    5
    21 npm
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    An MCP server that connects AI assistants to Unity Editor. It enables executing menu items, manipulating GameObjects, managing scenes, creating materials, running tests, and controlling play mode, all through natural language.
    3 npm
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables agents to turn a plain-language description of a device into a complete, validated build package — parts list, 3D-printable parts, wiring, firmware code, picture assembly guide, and tests — that anyone can assemble without electronics experience.
    1
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    Free JSON Schema validation, JSON to TypeScript, CSV to JSON, JSON repair and JSON to CSV for AI agents. Hosted MCP plus local STDIO. Connect once with a scoped key; enforce tool allowlists and quotas, inspect request IDs. Runnable repair → validate → CSV workflow. Bounded OpenAPI and webhook checks. No LLM calls or payments. Setup: invokeport.com/agents.
    3
    77 npm
    MIT