Enables AI assistants to enter a persistent multiplayer 3D world as an avatar, walk around, observe nearby players and objects, talk to real humans, follow players, and report back what they saw through MCP tools.
An MCP server adapter that allows LLM agents to autonomously play World of ClaudeCraft by wrapping the game's headless environment as MCP tools for state reading and action execution.
An MCP server that interfaces with the World Anvil API to facilitate AI-assisted worldbuilding and D\&D campaign management. It allows users to manage articles, maps, and RPG-specific resources like session notes and timelines through natural language.
Enables creation and management of structured game worlds for text adventures and RPGs with character creation, world generation, and natural language interaction through AI integration.
Optimizes your starting XI for Biwenger World Cup 2026 using fixed prices, with API endpoints for lineup optimization, player comparisons, and captain picks. Operates locally without accessing your actual Biwenger account.
Integrates live Screeps game data into AI development workflows, providing comprehensive tools for room operations, market analysis, and user management. It enables AI agents to monitor game status and interact with the game world through the Model Context Protocol.
Enables AI agents to run and manage a worldview-agnostic interactive fiction engine, including world initialization, deterministic action resolution, SillyTavern card and lorebook imports, narration context, state tracking, and recaps.
Enables AI agents to run an AI-driven text interactive fiction engine by initializing a worldview from a setting, resolving player actions through academic combat, trade, social and karma models, pulling narration context, advancing turns, and tracking emergent events across million-turn campaigns with tiered memory and summaries. Also imports SillyTavern character cards and world-info lorebooks, travel and codex tracking, snapshots, and serves a read-only live status panel.
An MCP server that exposes World of Warcraft character data from the Blizzard API, offering read-only tools for character summaries, equipment, Mythic+ scores, realm lookup, and other character sub-resources.
Command a nation in SECOND STRIKE, a free real-time world war on a 3D globe: join wars, make and break pacts and launch nukes against AI nations, agents and people. A doomsday clock wipes out whoever strikes midnight. Every war is recorded and can be watched live.
Enables AI apps to read a World of Warcraft: Forever character's saved data and coach based on real level, quests, talents, gear, and spells, while remembering character journals and player notes and looking up game facts from the Warcraft Wiki.
MCP server that lets AI assistants read and query Dwarf Fortress world legends: search events, objects, and properties, or read summaries and base rates to distinguish real patterns from common traits.
An MCP server that enables LLMs to build physically valid Lego models by enforcing catalog-only parts, no overlaps, stud-to-tube connections, and other real-world constraints.
MCP server for Project CPU, a blockchain game on EVM. It lets an AI agent play on your behalf: read the world map, reveal cells, build and mine, craft, move resources, trade at marketplaces, and cash out to on-chain $CPU.
An MCP server for the Overte social-VR platform, enabling real-time querying of domain status, spawning in-world entities, and injecting JavaScript scripts through a WebSocket bridge.
An MCP server that provides live status updates for the Eco via Sirens game server, displaying meteor countdowns, player statistics, and world information directly within Claude Desktop. It also serves as a minimal reference implementation for building MCP Apps in Python without complex tooling.
An MCP server that gives AI coding assistants access to the World of Warcraft addon API documentation, FrameXML/AddOn UI source code, and the Warcraft Wiki across all four client flavors.
MCP server for writing World of Warcraft addons, providing in-game Lua API references, Blizzard's UI source code, and game asset data to AI assistants.
Provides AI assistants with Titan SDK knowledge, verified spell IDs, and a Lua validator to generate combat rotations for any World of Warcraft class and specialization from a single prompt.
Enables searching and retrieving Minecraft Wiki content in multiple formats (wikitext, HTML, markdown) through MCP tools, with batch retrieval and health monitoring.
Enables querying and managing a Calagopus game server panel via natural language, covering users, servers, nodes, eggs, databases, backups, and system health. Write operations are opt-in and require explicit confirmation.
Enables AI agents to audit Steam store pages for algorithmic health, forecast sales cones with P10/P50/P90 scenarios, and retrieve genre benchmarks for indie game market analysis.
Enables AI assistants to interact with DCS World in real-time through chat by executing Lua scripts and providing tools for mission info, unit management, coordinate conversion, and more.
Enables MCP-capable AI agents to control a real Minecraft client through JsMacros scripting, screenshots, world markers, and player takeover, while the user watches and can stop or resume control.
Enables AI agents to control a Minecraft bot inside a Java Edition world via MCP, providing tools for movement, building, mining, combat, farming, trading, inventory, and world perception.
Enables AI to interact with Minecraft Education Edition via WebSocket, providing tools for agent movement, block sensing, world manipulation, and building geometric shapes and blueprints.
Enables AI clients to read live, read-only observations from a running dungeon game process via stdio MCP, including full state, incremental changes, health diagnostics, map cell coordinates, and optional screenshots, while never controlling the game.
Provides AI assistants with real-time access to Warframe game data including world state, item stats, market prices, drop tables, builds, crafting, and farming optimization through 19 tools.