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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    14 npm
    1
    BSD 3-Clause
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    Not graded
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    24 npm
    2
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    23 npm
    3
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    19 npm
    2
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    20 npm
    8
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    25 npm
    4
    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    38 npm
    4
    MIT
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    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT
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    Enables MCP clients like Claude to read live state and control aircraft in Microsoft Flight Simulator 2024 via SimConnect, FSUIPC7, and raw memory, offering 23 tools for simvars, events, autopilot, and more.
    23
    MIT
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    Gives an AI game master a persistent memory for tabletop roleplaying games by storing worlds, characters, plots, and scenes. It enables saving, searching, and loading game state (via MCP tools) so the GM doesn't have to recall plot and details only from the context window.
    2
    13
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    Enables random selection tools including lottery drawing from option lists, dice rolling with customizable sides and counts, and coin flipping. Supports both single and multiple draws with duplicate control options.
    3
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    Enables Claude to see and act in Grand Theft Auto V, spawning vehicles, changing weather/time, calling game natives, and reading/writing memory, with an in-game chat panel for interacting with Claude while playing.
    52
    1
    MIT
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    Enables AI agents to programmatically control Cheat Engine for memory scanning, editing, cheat table management, and reverse engineering tasks.
    42
    MIT