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    Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
    4
    9
    1
    MIT
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    Lets Claude compare Magic: The Gathering single-card prices across six Czech online card shops, with optional Cardmarket fallback. Queries all shops in parallel and returns a normalized, price-sorted list.
    10
    3
    MIT
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    Enables Claude to control the AI Coach desktop pet, making the mascot react to the conversation, accept care, show messages, act out activities, preview local files, and manage user memos.
    14
    MIT
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    Enables AI agents and CLI users to control Xbox One and Xbox Series consoles over Wi-Fi, including launching games and apps, sending virtual gamepad button presses, managing media playback, adjusting TV volume via HDMI-CEC, and powering consoles on or off.
    13
    25 npm
    MIT
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    Enables AI clients to read and control Civilization VI game state through FireTuner, execute actions, enforce turn-completion checks, and retain long-term strategy context. Supports a shared local HTTP connection so multiple MCP clients can use one game connection.
    99
    MIT
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    Enables AI agents to programmatically control Cheat Engine for memory scanning, editing, cheat table management, and reverse engineering tasks.
    42
    MIT
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    Provides an MCP runtime that turns Roblox Studio into an AI-native, autonomous, bidirectional development platform, letting AI assistants create and edit scenes, models, animations, scripts, and game systems through 63+ tools. It integrates with the official Roblox Studio MCP and uses 11 specialized providers for modeling, animation, Luau, testing, and diagnostics.
    94
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    MIT
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    MCP server for Pokémon battle advising: provides type matchups, damage calculation, party analysis, and move/ability data for AI agents like Claude Code and Codex.
    23
    MIT
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    A display-layer MCP server that renders text-game state — stats, inventory, locations, characters, dice results, and choices — as stable, themed cards in ChatGPT or Claude chats. It offers five visual skins and clickable option buttons that send the chosen action as the user's message, while leaving all rules and narrative to the AI.
    PolyForm Noncommercial 1.0.0
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    Enables MCP-capable AI clients to control a Minecraft bot in a Java world, providing tools for movement, observation, inventory, chat, crafting, mining, and placing.
    4
    MIT
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    Enables MCP clients to read and modify a shared Conway's Game of Life board, place patterns, advance generations, and control playback over stdio or Streamable HTTP.
    MIT
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    Enables AI agents to drive Autodesk Maya over MCP: building and inspecting meshes, keying animation, auditing game-readiness, capturing viewport screenshots, and exporting FBX with Unity, Unreal or Godot presets. Multiple agents can share one Maya or a headless Maya started on demand, with per-agent undo and compact JSON results.
    MIT
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    Enables MCP clients to drive a Pterodactyl game panel over both its client and application API trees, covering servers, files, backups, schedules, databases, subusers, nodes, nests, and an eight-tool wings websocket console suite. Exposes 105 typed tools with a default-deny gate that blocks deletes, reinstalls, suspensions, and kill actions until explicitly allowlisted.
    MIT
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    Bridges a Roblox executor's DEX explorer with an AI client so the AI can see which instance the user has selected and, conversely, select, highlight, or inspect instances inside DEX on the user's behalf. It also exposes execution, inspection, remote-spy, and GUI tools to drive the live Roblox client over a local WebSocket bridge.
    129 npm
    MIT
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    Enables MCP-capable agents to observe and control an AI town simulation with 25 tools for spawning citizens, assigning jobs, moving people, setting policies, building structures, and triggering events.
    MIT
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    Enables AI assistants to observe and control a horror-themed Plants vs. Zombies game through local MCP tools for battlefield state, card selection, planting, shovel/glove use, story progression, settings, and player takeover.
    4
    MIT
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    Provides external AI agents with reliable, observable tools to inspect, navigate, and act in a Minecraft world, enabling autonomous playthroughs such as beating the game.
    18
    MIT
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    Enables AI agents to interact with a running Roblox game client, including executing Lua code, inspecting scripts, and spying on remotes, with a local dashboard for monitoring and control.
    129 npm
    MIT
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    Exposes 21 civ_* tools over a zero-dependency JSON-RPC stdio layer so AI agents can create worlds, open deterministic simulation sessions, advance turns, inspect chronicles/states, export, and replay-verify results. It also enables AI monarch rounds, DM/petty-event adjudication, configurable and tile-level field plugins, and a local browser viewer for maps, decisions, and logs.
    AGPL 3.0
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    Enables MCP clients to research game mods by searching documentation and definitions, inspecting dependencies and playsets, validating saved files with structural and Tiger checks, and preparing or editing mod content with preview and write controls. It also supports starting or previewing the game through a local stdio connection.
    8 npm
    GPL 3.0
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    Enables MCP-capable AI clients to directly operate local Blockbench for Minecraft Bedrock entity modeling, texture binding, skeletal animation, rendering, and resource export.
    1
    MIT
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    Enables an AI agent to play RPG Maker MV games by reading structured game state — tiles, events, dialogue, menus and battle windows — and by pressing buttons through tools like walk, go_to, talk_to, select and battle. It works entirely without screenshots or a vision model, and supports long sessions with checkpoints and persistent notes.
    2
    MIT
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    Enables AI assistants to search EVE Online ships, modules and charges, build and validate fits, compute Pyfa-parity statistics, compare fits, run what-if scenarios, and rank candidate modules, charges and drones via batch optimisation. It is stateless and engine-agnostic, working with any engine implementing the eve-dogma contract over stdio or Streamable HTTP.
    MIT
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    An MCP bridge that provides an interface to UCI-compatible chess engines like Stockfish for analyzing positions and retrieving best moves. It enables users to interact with chess engines through commands for position management, engine information, and move calculation.
    3
    MIT