Skip to main content
Glama
91,419 servers. Updated

Matching MCP tools:

Matching MCP Connectors:

"Resources and Information about C# Programming in Unity" matching MCP servers:

GET /v1/servers – MCP directory API reference
  • A
    license
    B
    quality
    C
    maintenance
    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    39 npm
    7
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,331
    Apache 2.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
    7 npm
    4
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    28
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Lets DeepSeek Harness AI agents directly control the Unity Editor through 34 tools for scene, GameObject, asset, prefab, menu, testing, and console operations, with automatic token authentication and connection management.
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables AI assistants to interact with Unity Editor, managing scenes, game objects, animations, materials, scripts, and more via natural language commands.
    1
    MIT
  • A
    license
    B
    quality
    D
    maintenance
    Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
    62
    6 npm
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
    2
    MIT
  • A
    license
    A
    quality
    D
    maintenance
    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    14 npm
    1
    BSD 3-Clause
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    A Unity C# plugin that enables AI assistants to write, edit, and test visual novel scripts via the Model Context Protocol, with tools for script CRUD, playback control, input simulation, and visual verification.
    2
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    20 npm
    8
    MIT