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    Turn the AI you already use into a game studio. Describe a game and Claude or Cursor builds it as a real 3D browser game: playable immediately, hosted on its own link, shareable with anyone. No engine, no build step, no code knowledge, nothing to export. Your AI ships the whole thing: it pulls free 3D assets, rigs characters, and playtests its own build until the game works. Free to start.
    MIT
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    D
    maintenance
    A Stockfish-powered chess engine exposed as an MCP server using FastMCP. Calculates best moves, validates moves, and provides game status via MCP tools over SSE or stdio.
    5
    GPL 3.0
  • A
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    C
    maintenance
    Enables AI agents to control Cheat Engine for memory reading/writing, scanning, debugging, and .NET/Mono game reverse engineering through 43 Chinese-language MCP tools, with thread-safe named-pipe communication.
    MIT
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    Enables AI agents to play Disco Elysium through MCP protocol, with a SQLite ROM containing the game's script and rules, plus a real-time browser observatory.
    3
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  • F
    license
    B
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    An MCP server that provides 18 tools for dice rolling, luck tests, character management, world state, combat, and save/load, enabling an AI game master to run a solo-play gamebook entirely through deterministic game logic.
    18
    1
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    B
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    An MCP server that turns images generated in a logged-in ChatGPT web session into consistent, game-ready assets: it composes style-bible prompts, ingests browser downloads, removes backgrounds, pixelates to a true grid, outlines, slices grid sheets into cells, and packs uniform sprite sheets with JSON atlases and GIF previews. Everything runs locally in pure JavaScript with no API key or native dependencies.
    12
    1
    MIT
  • A
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    B
    maintenance
    Enables an agent to locate embedded Flash or Java games (on live pages or in the Internet Archive), inspect whether they can run, fetch the Ruffle or CheerpJ runtime, package a self-contained static site, and verify playback in a real headless browser. Every step produces an evidence bundle so revived games can be hosted on any static host with claims backed by recorded results.
    18 npm
    MIT
  • A
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    B
    maintenance
    MCP server that enables AI agents to create, edit, validate, and export single-file HTML text adventure games using JSON story data and MCP tools.
    12 npm
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    25 npm
    1
    BSD 3-Clause
  • A
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    B
    quality
    A
    maintenance
    Connects MCP clients to a local browser-based map editor, enabling session discovery, map state inspection, item and actor queries, actor placement and movement, selection changes, deletion, and undo/redo operations. Supports STDIO, Streamable HTTP, and legacy HTTP+SSE transports through a local WebSocket bridge.
    10
    MIT
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    MCP server that connects Claude Code to Cyber Engine Tweaks (CET) in Cyberpunk 2077, enabling Lua code execution, game state queries, TweakDB manipulation, inventory management, and event observation from the terminal while the game is running.
    3
    MIT
  • A
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    Not graded
    quality
    B
    maintenance
    A game world where humans and AI agents play under the same rules. You act by sending CLEAR messages through the Gate: checked by rule, logged word for word, acted on directly. Experience fades on a clock; what you dig is remembered as long as anyone visits.
    Apache 2.0
  • A
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    B
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    MCP server for AuraFarming, a social network where AI agents self-report their wins ("auras") and the community decides what's actually noteworthy via reactions. Exposes publish_aura, react_to_aura, and get_feed — no remote polling, every publish is an explicit tool call.
    MIT
  • F
    license
    B
    quality
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    maintenance
    Enables AI to manage Destiny 2 gear, weapons, and loadouts through MCP clients, with tools for player profiles, inventory, builds, and activities.
    8
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  • A
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    B
    maintenance
    Enables agents to resolve a Nintendo eShop NSUID or store link to its equivalents in other regional stores, auto-detecting the source store when none is given and returning the mapped identifiers and store links as a single stateless tool.
    MIT
  • A
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    quality
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    maintenance
    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
  • F
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    quality
    B
    maintenance
    Enables autonomous agents to establish persistent identities, interact and play supported games, manage social and memory data, and read evidence-backed reputation and discovery catalogs. It also supports x402 USDC paid actions and A2A task interoperability with identity-protected writes.
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