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116,578 servers. Updated
20 Best Memory MCP Servers: compared and ranked, November 2026Ranked from 5,297 matching servers on stars, growth, downloads and maintenance. Updated .

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  • A
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    Enables Antigravity to act as an automated Cheat Engine/memory editor for singleplayer Windows games, providing process attachment, memory scanning/reading/writing, freezing, pointer and AOB resolution, Lua scripting, Cheat Table support, and stealth-oriented operations such as low-footprint syscalls and DLL injection.
    GPL 3.0
  • A
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    A
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    maintenance
    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    35 npm
    5
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    14 npm
    6
    MIT
  • A
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    A
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    21 npm
    3
    MIT
  • A
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    A
    quality
    B
    maintenance
    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    21 npm
    11
    MIT
  • A
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    A
    quality
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    1
    MIT
  • A
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    A
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    47 npm
    6
    MIT
  • A
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    A
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    51 npm
    5
    MIT
  • A
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    Enables any general-purpose agent to mod IL2CPP, Mono (.NET), and Unreal games by resolving hook targets from engine metadata rather than memory guessing. Provides 45 tools covering the full workflow of finding a game, indexing types/fields/methods, injecting a Frida probe, hooking methods, and reading or writing game memory.
    45
    MIT
  • A
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    A
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    Enables AI clients to fetch public chessvox.com chess data — the daily puzzle for any past day, batches of 20 mate-in-1 training puzzles, and starter opening repertoires with UCI preview lines — over read-only, key-free requests. Results are cached in memory and returned as structured FEN/UCI payloads, so assistants can quiz tactics or walk through openings without an account.
    3
    MIT
  • A
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    A
    quality
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    maintenance
    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT
  • A
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    A
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    D
    maintenance
    Enables MCP clients like Claude to read live state and control aircraft in Microsoft Flight Simulator 2024 via SimConnect, FSUIPC7, and raw memory, offering 23 tools for simvars, events, autopilot, and more.
    23
    MIT
  • F
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    Gives an AI game master a persistent memory for tabletop roleplaying games by storing worlds, characters, plots, and scenes. It enables saving, searching, and loading game state (via MCP tools) so the GM doesn't have to recall plot and details only from the context window.
    13
    1
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  • A
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    F
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    Enables Claude to see and act in Grand Theft Auto V, spawning vehicles, changing weather/time, calling game natives, and reading/writing memory, with an in-game chat panel for interacting with Claude while playing.
    52
    1
    MIT
  • A
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    Enables AI agents to programmatically control Cheat Engine for memory scanning, editing, cheat table management, and reverse engineering tasks.
    42
    MIT
  • F
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    Enables interaction with live Pokémon data through PokeAPI, providing comprehensive Pokémon information, battle calculations, moveset validation, and team analysis. Supports searching Pokémon and moves, calculating stats, checking type effectiveness, and analyzing team synergies with in-memory caching for improved performance.
    9
    -
  • A
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    Not graded
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    B
    maintenance
    Enables LLMs to act as a real player on a Factorio Space Age server via scenario/RCON tools, a second real client, background keyboard/mouse input, memory observation, and WebUI control. It supports walking, mining, crafting, building, blueprint placement, and space-platform actions.
    MIT
  • A
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    Not graded
    quality
    B
    maintenance
    Enables MCP clients such as AstrBot, Claude, Cursor, or custom scripts to control a Minecraft bot over SSE through 49 tools covering perception, movement, building, gathering, crafting, combat, farming, memory, social interaction, and autonomous skills. It supports multi-client body control, emotion and event context, and survival/companion behaviors.
    1
    MIT
  • A
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    Enables an AI to maintain persistent campaign and character memory across episodes and quests, including recaps, character-scoped secrets, quests, promises, and episode summaries, using a local story database.
    Apache 2.0
  • A
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    maintenance
    Enables Claude Code to drive Cheat Engine on Windows through a local named pipe for attaching to processes, scanning/reading/writing memory, pointer scanning, watchpoints, code patching, Mono/IL2CPP inspection, and screenshots, with safety gates for risky actions.
    1
    MIT
  • A
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    Enables AI assistants to fully control the VICE Commodore 64 emulator, including running programs, viewing the screen, sending input, reading/writing memory, setting breakpoints, and assembling 6502 code.
    MIT
  • A
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    Not graded
    quality
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    maintenance
    Lets a coding agent drive a live GTA San Andreas 1.0 US process to read and write game state, spawn vehicles and peds, set up scenarios, capture screenshots, poke memory, and invoke any SCM opcode. It also hot-reloads ASI plugins under development without restarting the game, turning minute-long test cycles into seconds.
    MIT