Skip to main content
Glama
97,619 servers. Updated

Matching MCP tools:

Matching MCP Connectors:

"Blender Scene Generation and Importing into Unreal Engine" matching MCP servers:

GET /v1/servers – MCP directory API reference
  • A
    license
    Not graded
    quality
    A
    maintenance
    Open-source MCP server connecting AI agents (Claude, Cursor, GitHub Copilot, Gemini, and more) to Unreal Engine 5.7, editor and runtime (C++ plugin + .NET sidecar).
    45
    Apache 2.0
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables ContextForge to interact with Unreal Engine's official local MCP server via a stable stdio-to-HTTP adapter, supporting toolset listing, description, and invocation.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    An MCP server for AI-driven Blender↔Unreal Engine bridge, providing 62 tools for 3D modeling, scene validation, and asset transfer across both engines.
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables AI agents to control and query Unreal Engine 4.27.2 editor through MCP, supporting asset creation, level editing, and project inspection via Python remote execution.
    115 npm
    25
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.
    9
    MIT
  • A
    license
    B
    quality
    C
    maintenance
    Enables AI agents to procedurally design and render stylized 2:1 dimetric isometric game assets in Blender, including NPR cel-shaded scenes, modular tilesets, 8-angle avatar turnarounds, and mathematically exact subpixel collision diamonds, with turnkey engine manifests for Phaser, Godot 4, and retro web games.
    10
    Apache 2.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Drives Unreal Engine 5 from any AI assistant by exposing the open editor as MCP tools over Unreal's built-in Remote Control API, so users can spawn, list, move, and delete actors, search assets, and read or write properties through natural language. No custom plugin or in-engine code is required, and it includes a raw function-call tool plus batch execution for arbitrary BlueprintCallable functions.
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    Turn the AI you already use into a game studio. Describe a game and Claude or Cursor builds it as a real 3D browser game: playable immediately, hosted on its own link, shareable with anyone. No engine, no build step, no code knowledge, nothing to export. Your AI ships the whole thing: it pulls free 3D assets, rigs characters, and playtests its own build until the game works. Free to start.
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    A Stockfish-powered chess engine exposed as an MCP server using FastMCP. Calculates best moves, validates moves, and provides game status via MCP tools over SSE or stdio.
    5
    GPL 3.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables AI agents to control Cheat Engine for memory reading/writing, scanning, debugging, and .NET/Mono game reverse engineering through 43 Chinese-language MCP tools, with thread-safe named-pipe communication.
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    Enables AI agents to play Disco Elysium through MCP protocol, with a SQLite ROM containing the game's script and rules, plus a real-time browser observatory.
    2
    -