Skip to main content
Glama
458,010 tools. Updated 2026-08-14 16:59

"Blender Scene Generation and Importing into Unreal Engine" matching MCP tools:

Matching MCP Servers

Matching MCP Connectors

  • B2B and local lead gen: verified emails, site contacts, Maps and Yellow Pages leads.

  • Auditable US clean-energy tax-credit scenarios for 45Q, 45V, 45Y, 48E, and 45X.

  • List Blender scene objects with filters for type, collection, selection, visibility, or name pattern. Returns name and type to understand scene contents.
    MIT
  • Open a .blend file in Blender, replacing the current scene. Provide the absolute file path to load a saved project.
    MIT
  • Get a full summary of objects in a Blender scene, including names, types, dimensions, and vertex counts, to assess geometry for 3D printing.
    MIT
  • Import the 3D asset generated by Hyper3D Rodin into Blender after the generation task finishes. Specify the task UUID or request ID to load the model into the scene.
    MIT
  • Configure TouchDesigner to send OSC to Synesthesia or Unreal Engine using preset address maps, ports, and control channels. Choose the target app and customize controls as needed.
    MIT
  • Lists all Unreal Engine installations on the machine, searching common directories and the Epic Games Launcher. Use this tool to identify available engine versions before opening a project.
    MIT
  • Set up OSC output presets to send TouchDesigner control data to Synesthesia or Unreal Engine. Configure address prefix, port, and control names for reliable communication.
    MIT
  • Open a .blend file to replace the current Blender scene. Save unsaved changes first to avoid data loss.
    MIT
  • Lists Unreal Engine installations by checking environment variables, Epic Games Launcher, and Windows registry. Call this first when no project is selected.
    MIT
  • Retrieve a concise overview of the active Blender scene, including name, frame range, render engine, and object count, in markdown or JSON format.
    MIT
  • Import the 3D asset generated by Hyper3D Rodin into Blender after generation completes. Provide the task UUID or request ID to load the model into the scene.
    MIT