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  • A
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    maintenance
    Turn the AI you already use into a game studio. Describe a game and Claude or Cursor builds it as a real 3D browser game: playable immediately, hosted on its own link, shareable with anyone. No engine, no build step, no code knowledge, nothing to export. Your AI ships the whole thing: it pulls free 3D assets, rigs characters, and playtests its own build until the game works. Free to start.
    MIT
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    quality
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    maintenance
    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    30 npm
    7
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,489
    Apache 2.0
  • F
    license
    A
    quality
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    maintenance
    Lets Claude join a real match of the shooting game as the second player and play it through a live browser, reading the arena and sending actual keyboard inputs to move and shoot.
    6
    -
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
    56 npm
    4
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for playing the Imposter Game (Spyfall alternative) with AI as host. Provides tools to get categories and generate game words with secret roles.
    2
    2
    6 npm
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
    34
    56 npm
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    30
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Enables an MCP client to guide users through 12 stages of game creation, from concept to launch, by managing decisions, recommending skills, and generating playable HTML5 prototypes, GDDs, and backlogs.
    15
    Apache 2.0
  • A
    license
    B
    quality
    D
    maintenance
    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
    15
    MIT
  • A
    license
    C
    quality
    B
    maintenance
    Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
    10
    100
    58 npm
    4
    MIT