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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    16 npm
    2
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    17 npm
    3
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    17 npm
    2
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    19 npm
    8
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    18 npm
    4
    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    14 npm
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    MIT
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    This MCP server enables agents to trade LOOT tokens, play the full loot game loop, and launch their own tokens on Robinhood Chain, all at the same prices and rules as human wallets.
    14
    MIT
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    Enables AI assistants to manage Top.gg bot or server listings, including updating project info, checking votes, posting metrics, and registering commands.
    8
    9 npm
    3
    ISC
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    Debug and inspection tooling for Roblox projects, exposed as an MCP server so an AI agent can explore the instance tree, read/write properties, call remotes, and run Luau in a Roblox client driven by an executor.
    10
    14
    7 npm
    1
    MIT
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    Debug and inspection tooling for Roblox projects, exposed as an MCP server so an AI agent can explore the instance tree, read/write properties, call remotes, and run Luau in a Roblox client driven by an executor.
    14
    7 npm
    MIT
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    MCP server providing read-only access to Eve Online's Static Data Export (SDE), including ship stats, module attributes, universe data, blueprints, and more. Enables queries via tools like search_types, get_type, and compare_types.
    17
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    Provides comprehensive access to Dungeons & Dragons 5th Edition content through the Open5e API. It enables users to search for game mechanics, generate character builds, and create balanced encounters via natural language.
    37
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    A comprehensive Model Context Protocol server for managing Dungeons & Dragons campaigns with tools for characters, NPCs, locations, quests, combat encounters, and session tracking.
    30
    13
    MIT
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    Enables AI agents to programmatically control Cheat Engine for memory scanning, editing, cheat table management, and reverse engineering tasks.
    42
    MIT
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    An MCP server for Star Wars Unlimited that provides card search, deck building, format validation, meta analysis, and two-player game simulation through Claude or any MCP-compatible client.
    32
    1
    MIT
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    A local MCP server for Dungeons & Dragons campaign management, combining core runtime with skill and module-generation packs. It enables campaign creation, module generation and import, rule and skill searching via tools, resources, and prompts.
    Apache 2.0