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R2-D2

A Star Wars Unlimited MCP server built with FastMCP. Search cards, build decks, validate formats, analyze the meta, and simulate two-player games — all through Claude Code, Claude Desktop, or any MCP-compatible client.

Card data comes from the live SWU DB API first and automatically falls back to the bundled local catalog when the API is unavailable.

Capabilities

Card Database

Tool

What it does

swu_search_cards

Natural text search with typed structured filters (aspect/type/arena/rarity/set as enums; cost/power/hp as {op, value} comparators). Returns a typed SearchResult.

swu_lookup_card

Exact lookup by name or set/number. Returns a typed CardDetail.

swu_random_card

Random card from a filtered pool. Returns a typed CardSummary.

swu_get_image

Front or back art URL for any card.

Typed search filters (v0.3.0)

swu_search_cards, swu_lookup_card, and swu_random_card now return Pydantic models instead of opaque dicts. FastMCP serializes them as both content (human-readable text) and structuredContent (typed JSON) — agents can read .cards[0].cost directly without parsing string keys.

Filters are typed too. Aspect/type/arena/rarity/set are Literal[...] enums, so the agent sees the valid options in the tool schema and typos like aspect="Cunninng" are rejected before the API call. Numeric stats use a structured {op, value} instead of magic strings:

swu_search_cards(
    query="Vader",
    filters={"aspect": "Villainy", "type": "Leader",
             "cost": {"op": ">=", "value": 5}},
)

Deck and game tools still return dict — that refactor is staged for a follow-up.

Deck Building

Tool

What it does

swu_upload_deck

Parse a decklist into a stateful session

swu_validate_deck

Check legality for Premier or Twin Suns (leaders, base, copy limits, aspect penalties)

swu_analyze_deck

Resource curve, aspect breakdown, synergy score, role analysis

swu_suggest_cards

Targeted card suggestions for a stated goal or matchup

swu_generate_deck

First-pass brew from a theme, leaders, and format

swu_export_deck

Export a session to a shareable decklist

Game Simulation

Tool

What it does

swu_start_game

Two-player setup with deck loading

swu_get_game_state

Current board state, hand, resources, damage

swu_get_legal_actions

Available actions with targeting options

swu_take_game_action

Execute an action (play, attack, pass, etc.)

swu_take_ai_turn

Let the AI pilot take a full turn

swu_draw_card / swu_view_hand / swu_view_board

Card management

swu_play_card / swu_move_card / swu_defeat_card / swu_set_card_state

Direct board manipulation

swu_mulligan / swu_resource_phase / swu_sideboard

Phase management

Related MCP server: mtg-oracle

Quick Start

uv sync
uv run python scripts/start_stdio.py

Claude Code / Claude Desktop Config

Add to ~/.mcp.json:

{
  "mcpServers": {
    "r2-d2": {
      "command": "uv",
      "args": [
        "--directory",
        "/path/to/r2-d2",
        "run",
        "python",
        "scripts/start_stdio.py"
      ]
    }
  }
}

Offline Catalog

A bundled card catalog (data/catalog/cards.json) is auto-discovered at startup. The server uses it as a fallback whenever the live API is unavailable — no configuration needed.

To rebuild the catalog from the latest API data:

uv run python scripts/build_catalog.py

Environment Variables

All optional — sensible defaults are built in.

Variable

Default

Purpose

SWU_MCP_API_BASE_URL

https://api.swu-db.com

Live card data API

SWU_MCP_CARD_CATALOG_PATH

Auto-discovered from data/catalog/

Local JSON fallback

SWU_MCP_CACHE_DIR

.swu-mcp-cache

Per-card response cache

SWU_MCP_DEFAULT_LIMIT

10

Default search result limit

Format Support

Premier — 1 leader, 1 base, 50+ main deck (3x copy limit), 10-card sideboard, off-aspect penalty reporting.

Twin Suns — 2 leaders sharing Heroism or Villainy, 1 base, 80+ singleton main deck, no sideboard.

Game Engine

The simulator supports two-player games with:

  • Resource turns, unit/event play, leader deployment, combat, base damage

  • Stack/priority loop with targeting and responses

  • Ambush, Sentinel, Saboteur, Overwhelm, Shielded, Restore, Raid, Hidden

  • When Played / On Attack / When Defeated trigger patterns

  • Upgrade attachment with static buffs and keyword grants

  • Basic AI pilot for sparring

This is a pragmatic rules engine for playtesting and AI sparring, not a comprehensive rules simulator. Edge cases around complex upgrade conditions, nested optional triggers, and deep timing interactions are not fully covered.

Example Prompts

  • "Search for all Cunning leaders from Legends of the Force"

  • "Generate a Twin Suns deck with Cad Bane and Jabba the Hutt"

  • "Upload this decklist, analyze it, and suggest swaps for an aggro-heavy meta"

  • "Start a game with my Qui-Gon deck against a generated Villainy aggro deck"

  • "Take my action to play Boba Fett, then let the AI respond"

License

MIT

A
license - permissive license
-
quality - not tested
A
maintenance

Maintenance

Maintainers
Response time
Release cycle
1Releases (12mo)
Commit activity

Resources

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