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  • A
    license
    C
    quality
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    maintenance
    Enables AI assistants to interact with and manipulate Godot game engine projects, including creating projects, launching editor, managing scenes and nodes.
    12
    320 npm
    1
    MIT
  • A
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    quality
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    maintenance
    An MCP server that gives AI assistants direct control over Godot 4 game development projects. It enables launching the editor, running projects, creating and editing scenes, writing GDScript, and inspecting assets through natural language commands.
    44
    14 npm
    4
    MIT
  • A
    license
    B
    quality
    C
    maintenance
    Enables AI agents to procedurally design and render stylized 2:1 dimetric isometric game assets in Blender, including NPR cel-shaded scenes, modular tilesets, 8-angle avatar turnarounds, and mathematically exact subpixel collision diamonds, with turnkey engine manifests for Phaser, Godot 4, and retro web games.
    10
    Apache 2.0
  • A
    license
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    quality
    A
    maintenance
    Enables Blender automation via MCP with 107 tools for complex mesh modeling, PBR texturing, UV mapping, rigging, animation, lighting, rendering, and a pre-export curing pipeline for Godot 4.x/Redot GLB export.
    107
    GPL 3.0
  • A
    license
    Not graded
    quality
    B
    maintenance
    Headless InDesign document composition via MCP: parse IDML templates, convert content to ICML stories, and compose complete newspaper IDML files conversationally.
    BSD 3-Clause
  • A
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    quality
    B
    maintenance
    Provides a remote design engine for AI clients to create app screens, icons, illustrations, and charts as clean SVG, saved to SVG Lab projects and exportable as SVG, PNG, or PDF.
    CC BY-4.0
  • A
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    quality
    D
    maintenance
    Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
    675 npm
    1
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables AI assistants to control Unreal Engine editor through natural language, supporting scene setup, asset management, and level editing via the engine's Remote Execution protocol.
    MIT
  • F
    license
    Not graded
    quality
    B
    maintenance
    Enables AI to directly control Pixelorama for real-time 2D game asset creation, including layer-based pixel drawing, animation frames, automatic quality checks, and export of spritesheets, .pxo files, and Godot resources.
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