AVGE Engine
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@AVGE Enginecreate a scene with a red circle and a blue square, then group them"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
AVGE Engine — AI-Native Vector Graphics Engine
Version: 0.5.7 | Tool set: m0b-v18
Vector illustration tools for AI agents — create editable vector art with shapes, armatures, materials, and rendering. Output is clean SVG you can open in Illustrator, Figma, or any vector editor. Runs as an MCP server.
View examples — fridge scene, bedroom, landscape, iPhone mockup, cat manga, and more with previews.
Quick Start
python -m avge_engine api # FastAPI HTTP server (:8000)
python -m avge_engine mcp-sse # MCP SSE server (:8001)
python -m avge_engine mcp # MCP stdio serverPreview renders at http://localhost:8000/preview/<document_id>.png
Related MCP server: illustrator-mcp
Features
Normalized coordinates — 0.0–1.0 canvas, no pixel math
Isometric box — 3-face box with z-ordering, shadows, per-face styling,
top_slantfor slanted surfaces, andattachpattern for anchor-to-anchor placementProcedural geometry — radial spread, offset outlines, guide lines, segmented chains, speech bubbles, bursts, armature skeletons, foreshortening, surface detail
Armature skeletons — node-edge graphs with tapered segments, junction separation, filleted V-gaps, curved Catmull-Rom chains, and unary union merging
Boolean operations — union, intersect, subtract, xor with Ramer-Douglas-Peucker simplification
Perspective projection —
project_quadmaps panels, tables, windows, signs, and floor tiles into real quadrilateral perspectiveHSL shading — auto highlight + shadow from light direction, plus gradient mode for architectural planes
Depth shadows —
create_shadowcreates soft blurred grounding shadows or clipped cast shadows from existing outlinesScene critique —
critique(mode="rules"|"visual"|"both")flags rule-based composition issues and visual-read problemsPrimitives — rects (including tapered/trapezoid), ellipses, ellipse/arc bands, lines, open polylines, compound paths, arcs, polygons, stars, and isometric boxes
Text + images — SVG text with font family/style/anchor/letter-spacing/opacity/skew for isometric perspective, embedded images via
<image>Gradient backgrounds — linear and radial gradient definitions, inline in
create_documentor viaset_backgroundStyle system — fill, stroke, stroke-width, opacity, blend modes, dash patterns, rgba/hsla color support
Material presets —
restyle(material=...)for glass, brushed metal, concrete, wood, tile, and foliage with editable highlights, shadows, seams, and grain overlaysPixel stroke widths —
stroke_widthaccepts canvas pixels for predictable rails, seams, branches, and cablesEnvironment helpers — perspective grids, facade/window density, surface stripes, soft clouds, haze, and densify patterns for cornices, awnings, and rooftop props
Line pattern helpers — wavy, zigzag, spiral, hatch, cross-hatch, contour hatch, scribble, stipple, and true tapered/pressure-width strokes
Region pattern styling — apply dashed, dotted, wavy, zigzag, rough, sketch, tapered, pressure outlines, plus hatch/scribble/stipple fills, directly on primitives, freeform regions, curves, and ellipse bands
Generic art workflow tools — brush presets, layer roles, clipped texture/effect overlays, halftones, bloom, particles, and gradient/rim lighting
Shared selectors — targeting tools use one selector shape:
ids,group_name,layer,fill,tags,bounds,z_min,z_max,has_strokeBatch operations — execute multiple tools in one call, edit multiple regions with per-region transforms
Palette generation — HSL harmony presets (complementary, triadic, analogous, etc.)
Named gradients — define once with
define_gradient, reference by name inrestyleCross-document copy — copy elements between documents with offset
SVG arc support — A/a commands in
import_svg_path(elliptical arcs with sweep/large-arc flags)Relative positioning — place elements relative to a parent region's bounding box
PNG rasterization — via rsvg-convert (librsvg) with Unicode/emoji font support
Per-document tracking — checkpoint/restore history, tool usage stats
56 MCP Tools
Category | Tools |
Document |
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Create |
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Edit |
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Transform |
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Depth |
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Style |
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Groups |
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Procedural |
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View |
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History |
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Coordinates
All coordinates are normalized 0.0–1.0 where (0, 0) = top-left and (1, 1) = bottom-right.
Isometric Box — 5 calls for a table with 4 legs
// Frame — one call
{"pattern": "isometric_box", "params": {"new_prefix": "frame",
"x": 0.35, "y": 0.35, "width": 0.35, "depth": 0.22, "height": 0.05,
"fill": "#A0522D", "z_index": 5, "shadow": true}}
// Legs — attach by named anchor, zero coordinate math
{"pattern": "attach", "params": {"parent": "frame_top",
"parent_anchor": "bottom_left", "child_anchor": "top_left_corner",
"width": 0.06, "depth": 0.06, "height": 0.15, "fill": "#666",
"flush": true, "z_index": 0}}
{"pattern": "attach", "params": {"parent": "frame_top",
"parent_anchor": "bottom_right", "child_anchor": "top_right_corner",
"width": 0.06, "depth": 0.06, "height": 0.15, "fill": "#555",
"flush": true, "z_index": 0}}
{"pattern": "attach", "params": {"parent": "frame_top",
"parent_anchor": "bottom_back_left", "child_anchor": "top_left_corner",
"width": 0.06, "depth": 0.06, "height": 0.15, "fill": "#777",
"flush": true, "z_index": 0}}
{"pattern": "attach", "params": {"parent": "frame_top",
"parent_anchor": "bottom_back_right", "child_anchor": "top_right_corner",
"width": 0.06, "depth": 0.06, "height": 0.15, "fill": "#888",
"flush": true, "z_index": 0}}Text with Isometric Perspective
// Text skewed to match a right face (slope = -30°)
{"tool": "create_text", "x": 0.25, "y": 0.55, "text": "THE BOOK",
"font_size": 0.025, "skew_y": -30, "fill": "#FFF", "font_weight": "bold"}Gradient by Name
{"tool": "define_gradient", "name": "gold_top", "stops": [
{"offset": 0, "color": "#FFD700"}, {"offset": 1, "color": "#DAA520"}], "angle": 160}
{"tool": "restyle", "fill_gradient": "gold_top", "selector": {"ids": ["panel_1"]}}Material Presets
{"tool": "restyle", "selector": {"ids": ["window"]}, "material": "glass"}
{"tool": "restyle", "selector": {"ids": ["floor"]}, "material": "tile", "material_intensity": 0.8}Architecture
avge_engine/
├── controllers/ # MCP tool definitions (region, scene_ops, style, procedural, ...)
├── scene/ # Scene graph (graph.py, models.py)
├── geometry/ # Curve fitting, procedural patterns, types
├── effects/ # Style dataclass, HSL color transforms
├── renderer/ # SVG serializer + PNG rasterization
├── services/ # Engine service, document persistence
├── api.py # FastAPI HTTP server
└── server.py # MCP server setup (FastMCP)Python 3.12 with FastMCP (MCP SDK)
Normalized coordinates, resolved at render time
Catmull-Rom → cubic Bézier curve fitting (deterministic, closed-form)
SVG output with text, images, gradient defs, skew transforms
PNG preview via rsvg-convert with fontconfig/Unicode support
JSON file persistence per document
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