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  • A
    license
    Not graded
    quality
    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,331
    Apache 2.0
  • A
    license
    B
    quality
    C
    maintenance
    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    39 npm
    7
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
    4
    3
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    A server that enables AI assistants to understand and interact with Unity projects in real-time, providing access to scene hierarchy, project settings, and the ability to execute code directly in the Unity Editor.
    7 npm
    159
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    A native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.
    6
    -
  • A
    license
    Not graded
    quality
    A
    maintenance
    This MCP server integrates AI assistants with Unity Editor, allowing them to create scenes, generate scripts, simulate input, and automate workflows using 91 built-in tools.
    251
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI assistants to operate directly inside a running Unity Editor project, using built-in tools for scene creation, script generation, play mode automation, input simulation, and performance analysis.
    21
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    An MCP server that provides 20 tools to control the Unity Editor with natural language, including scene management, component manipulation, script generation, asset handling, project settings, builds, and live C# execution.
    2
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables AI agents to drive the Unity Editor directly over HTTP, including scene and asset editing, diagnostics, play mode control, code execution, input simulation, and builds, with no separate MCP server process.
    319
    MIT
  • F
    license
    Not graded
    quality
    B
    maintenance
    Enables AI tools to connect to and control Unity/Tuanjie editors via the Codely Bridge TCP server, supporting project management, scene manipulation, and console reading.
    3
    -