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    MCP bridge between an AI assistant and the Godot editor, enabling control via 6 tools (call methods, run GDScript, screenshots, etc.) over WebSocket.
    10
    5 npm
    2
    MIT
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    An MCP server that lets AI coding agents work on Godot 4 projects, including reading and editing scenes, writing and validating GDScript, running the game, and capturing screenshots.
    25
    29 npm
    MIT
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    Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
    24
    5
    MIT
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
    14
    MIT
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    A Model Context Protocol server that enables AI assistants to interact with the Godot game engine, allowing them to launch the editor, run projects, capture debug output, and control project execution.
    14
    109 npm
    6,070
    MIT
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    Enables AI assistants to automate the Godot Engine editor, including scene authoring, node transforms, tilemap editing, animation, shaders, and live GDScript execution via MCP.
    100
    24
    MIT
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    A comprehensive MCP server that gives AI assistants full control over the Godot game engine, providing 149 tools for runtime code execution, scene manipulation, physics, audio, animation, networking, and more.
    154
    123 npm
    MIT
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    Model Context Protocol server for Godot Engine providing 279 tools across 26 categories for AI assistants to read, inspect, and modify Godot projects via stdio transport.
    100
    1,167 npm
    46
    AGPL 3.0
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    Provides AI assistants with full control over the Godot game engine through 157 operations including scene manipulation, runtime code execution, input simulation, and project management.
    19
    123 npm
    MIT
  • A
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    A
    maintenance
    Enables AI agents to launch the Godot editor, run and stop projects, capture debug output, inspect project details, and manage scenes and nodes through the Model Context Protocol.
    302 npm
    1
    MIT
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    maintenance
    Enables full control of the Godot engine from any MCP client through three layers: headless project, scene, script, settings and export operations, live editor edits that remain undoable, and inspection of a running game with input injection, frame-stepped digests and screenshots. Each layer also exposes an arbitrary-GDScript escape hatch so unanticipated tasks can still be performed.
    MIT
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    maintenance
    Enables AI assistants to interact with Godot game projects through real-time error detection, automated testing, code analysis, and safe git-based patching. Provides comprehensive project context and development workflow automation for Godot developers.
    MIT
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    Not graded
    quality
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    maintenance
    Provides a comprehensive integration between LLMs and the Godot Engine, enabling AI assistants to intelligently manipulate project files, scripts, and the live editor. It supports advanced workflows including version-aware documentation querying, automated E2E game testing, and real-time visual context capture.
    9 npm
    26
    MIT
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    Lets AI assistants use MetaModel's formula engine for certified computation, turning published calculators, pricing tools, and engineering models into AI-callable tools with no hallucinated math.
    3
    33 npm
    MIT
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    Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
    11
    MIT