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  • A
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    Godot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3β†’4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm
    8
    70 npm
    9
    MIT
  • A
    license
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    quality
    D
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    Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
    4
    51 npm
    47
    MIT
  • A
    license
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    quality
    B
    maintenance
    Generates professional documentation for multi-language codebases with deep AST-based code analysis, supporting Docusaurus, MkDocs, and Sphinx frameworks. Includes API documentation generation, PDF export, OpenAPI spec generation, and sales-ready documentation for code marketplaces.
    9
    MIT
  • A
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    quality
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    A Model Context Protocol server that enables AI assistants to manage and interact with Godot Engine projects, including project management, script editing, scene manipulation, asset management, and export.
    46
    467 npm
    1
    MIT
  • A
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    Not graded
    quality
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    maintenance
    Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
    Apache 2.0
  • A
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    Not graded
    quality
    B
    maintenance
    Provides a secure, authenticated MCP bridge to control a local Godot editor from Cursor, enabling scene/node management, script validation, editor diagnostics, and runtime inspection through a whitelisted set of tools.
    MIT
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    license
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    quality
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    maintenance
    Enables AI agents to read Godot editor context, search project scenes/scripts/resources, and propose reviewable scene node edits that must be previewed, confirmed, then applied through Godot's UndoRedo, after which the current scene can be run and its diagnostics collected. All writes stay within fixed allowlisted routes and node types, with no arbitrary code execution and no fabricated success when the editor is unavailable.
    361 npm
    MIT