Godot 4 MCP server with:
Test running (GUT/GdUnit4) with structured pass/fail results
API docs search with 30+ Godot 3→4 migration mappings
Script analysis detecting 10 common GDScript pitfalls
Scene/resource file parsing with antipattern detection
Viewport screenshot capture
LSP diagnostics from Godot's language server
TypeScript, cross-platform (macOS/Windows/Linux), published on npm
Enables Claude Code to inspect a Godot 4 project's scenes, scripts, autoloads and input actions, compile GDScript through the real engine to surface errors with file and line, run the game or a scene headlessly, read its debug output, and view screenshots of what it renders. It also creates and edits scenes and nodes, with an optional read-only mode that hides every file-changing tool.
A Model Context Protocol server that enables AI assistants to manage and interact with Godot Engine projects, including project management, script editing, scene manipulation, asset management, and export.
Analyzes Godot game projects to enforce ECS architecture patterns, automatically detecting when scene scripts contain game logic that should be in the ECS layer and validating separation between presentation and logic code.
Enables AI agents to inspect, edit, and run Godot 4 projects — scenes, nodes, signals, resources, animations, tile maps, audio buses, visual shaders, project settings, input actions, and exports — with GDScript language-server diagnostics, offline class reference, live in-game debugging, and GUT/GdUnit4 test runs. It works through a live editor bridge so every edit can be undone with Ctrl+Z, and falls back to headless execution when the editor is closed.
A code understanding and generation system designed for Galacean Engine that helps LLMs comprehend the engine architecture and generate high-quality engine code based on user intent.
Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
Eyes for AI coding agents: deterministic MCP server that tells the LLM which CSS rule wins, in which file, on which line — and why. Cascade verdicts, blast radius, interaction timelines, pixel-perfect audits.
Call OpenAI Codex from Claude Code for independent second opinions, structured code review, and delegated coding tasks through a FastMCP plugin that drives the codex CLI safely.
AI-powered development assistant that bridges AI assistants with Godot game projects, enabling intelligent project analysis, smart code generation, debugging, and performance optimization.
Enables AI agents to inspect, modify, run, and debug Godot projects, including scene and script analysis, editor and project management, and visual verification through screenshots.
Provides AI agents with 200 deterministic micro-services covering code auditing, 3D/robotics, media processing, cryptography, blockchain settlement, AI safety, networking, and math, with automatic x402 USDC micropayments.
Audits AI agent skills for safety using static, semantic, adversarial, and supply-chain analysis, providing scores and risk flags. Can be run via CLI, CI, or as an MCP tool from Claude Code, Cursor, and Codex.
A task-aware context compression layer for Agent workflows, RAG pipelines, and AI Coding assistants, reducing noisy logs, retrieval chunks, and code context into high-signal LLM inputs via CLI, Python SDK, and MCP.
Enables AI assistants to research the Asphalt 8 game engine through class-catalog lookup, Ghidra-based decompilation, notes, card writing, and quality checks, saving work to local drafts for later export and review.
A local code-intelligence engine for AI agents that indexes repositories into a PostgreSQL-backed code graph and serves structured, token-budgeted context over MCP and HTTP, enabling targeted queries on symbols, dependencies, contracts, and impact analysis.
Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
Enables MCP clients to run provider-backed reverse-engineering and software-analysis workflows for source code, binaries, and architecture, with evidence, limits, and optional external tool integrations.
Enables AI agents to control Cheat Engine for memory reading/writing, scanning, debugging, and .NET/Mono game reverse engineering through 43 Chinese-language MCP tools, with thread-safe named-pipe communication.
Provides a secure, authenticated MCP bridge to control a local Godot editor from Cursor, enabling scene/node management, script validation, editor diagnostics, and runtime inspection through a whitelisted set of tools.
A local-first, agent-agnostic MCP server that provides semantic search, persistent memory, and automated code review capabilities for development workflows. It leverages the Auggie SDK to offer advanced tools for codebase indexing, implementation planning, and deterministic static analysis.
Advanced MCP server for Godot 4.6+ with 63 professional tools, enabling AI-assisted game development with backup/rollback, deep script validation, and project health diagnostics.
Enables comprehensive project analysis, intelligent search with regex, multi-file editing with automatic backups, and dependency mapping, all via natural language.
Enables AI agents to read Godot editor context, search project scenes/scripts/resources, and propose reviewable scene node edits that must be previewed, confirmed, then applied through Godot's UndoRedo, after which the current scene can be run and its diagnostics collected. All writes stay within fixed allowlisted routes and node types, with no arbitrary code execution and no fabricated success when the editor is unavailable.
Enables MCP clients to index code repositories and run AST-aware semantic and hybrid keyword search across files, commits and branches, returning relevant code snippets with expanded file context. It handles incremental re-indexing with local embeddings and Qdrant storage, and can serve either over stdio or as a bearer-token-protected HTTP endpoint for remote or containerized use.