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    Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
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    MIT
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    Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
    11
    MIT
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    Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
    17
    MIT
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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
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    49 PyPI
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    Mozilla Public 2.0
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    Enables AI agents to inspect, search, and edit Unreal Engine animation data including sequences, montages, blend spaces, animation blueprints, skeletons, and skeletal meshes via 62 tools over MCP.
    61
    MIT
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    Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
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    1,312 npm
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    MIT
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    MCP server for Unreal Engine 5, built into the editor: 2,000+ tools that let AI agents like Claude Code create and edit Blueprints, materials, levels, Niagara and animation, with every change read back and verified.
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    Enables grounded, dated research from a curated AI-knowledge repository, offering free BM25 retrieval and a research loop that combines the knowledge base, curated sources, and the open web with tiered citations.
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    MIT
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    Custom MCP server that lets AI control Autodesk Maya 2022+ directly, using code execution and self-discovery rather than hundreds of predefined tools. Includes structured tools for Unreal Engine asset preparation, validation, and FBX export.
    16
    MIT
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    Local-first memory engine for AI-agent teams: private/team/project ACL, associative recall, and federated sync across nodes. One SQLite file, no LLM required.
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    Apache 2.0
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    Enables any general-purpose agent to mod IL2CPP, Mono (.NET), and Unreal games by resolving hook targets from engine metadata rather than memory guessing. Provides 45 tools covering the full workflow of finding a game, indexing types/fields/methods, injecting a Frida probe, hooking methods, and reading or writing game memory.
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    MIT
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    attendance-engine-mcp is a Model Context Protocol server that gives AI agents deterministic, fixture-backed tools for workforce attendance and wage-and-hour compliance. Built on @attendance-engine/core — a pure-function, zero-deps, 100%-covered TypeScript engine — it lets Claude, Cursor, Windsurf, or any MCP host correctly answer the questions HR/payroll teams actually ask: did this person clock i
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    5 npm
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    Enables AI coding assistants to access documentation, live API tools, and workflow prompts for integrating a game/app backend service into Godot, Unity, and Unreal Engine projects, including auth, leaderboards, cloud saves, remote config, localization, news, gift codes, feedback, logs, crash reporting, email, and admin dashboard management.
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    171 npm
    MIT
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    Enables searching documentation from GitHub repositories and web pages via MCP tools, with in-memory indexing and caching for fast retrieval.
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    A comprehensive bridge connecting AI agents to Unreal Engine 5.7 through 39 MCP tools for scene manipulation, asset management, and blueprint control. It enables real-time perception and editor automation using the Remote Control API and file-based protocols.
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    MIT