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scene_transition_music

Generates transition music between game scenes by analyzing the emotional journey with DeepSeek, supporting fade, stinger, and crossfade transitions for dynamic audio.

Instructions

Generate transition music between two game scenes. Uses DeepSeek to analyze the emotional journey between scenes and creates appropriate transition audio with dynamic energy levels.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
from_sceneYesDescription of the starting scene (e.g., "peaceful village exploration", "tense stealth section")
to_sceneYesDescription of the target scene (e.g., "intense boss battle", "emotional cutscene")
transition_typeYes"fade" = gradual energy shift, "stinger" = dramatic accent, "crossfade" = smooth blend
duration_secondsYesTransition duration in seconds (10-60)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description discloses use of AI for analysis and dynamic energy levels, but fails to mention whether it modifies existing audio, return format, or potential latency. Limited behavioral context beyond the basic operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences with clear front-loading of purpose. No unnecessary words. Efficient and to the point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having no output schema, the description does not mention what the tool returns (e.g., audio file, URL). Lacks details on side effects, synchronization, or integration with game engine. Incomplete for an agent to fully understand impact.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema covers all parameters with descriptions (100% coverage). The description adds no new parameter meaning beyond what the schema provides, so baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool generates transition music between game scenes, specifying the use of DeepSeek for emotional analysis. It distinguishes itself from siblings like generate_bgm by focusing on scene transitions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use for scene transitions but lacks explicit guidance on when to use this over alternatives like generate_bgm or adaptive_layer_control. No exclusions or when-not-to-use scenarios are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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