soundraw-game-bgm
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| DEEPSEEK_API_KEY | Yes | Your DeepSeek API key for scene analysis and parameter generation | |
| SOUNDRAW_API_KEY | Yes | Your Soundraw B2B API bearer token for music generation |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| generate_bgmA | Generate background music for a game scene. Uses DeepSeek to analyze the scene and map to Soundraw parameters, then generates music via Soundraw API. Returns audio URL, share link, and optional game engine integration code. |
| get_bgm_variationsA | Generate a variation of an existing BGM using Soundraw. Use "similar" to create a new song with similar style, or "customize" to adjust energy levels or mute stems of the original. |
| adaptive_layer_controlA | Generate multiple versions of a track with different stems muted for adaptive game audio. Creates separate audio files for each layer configuration that can be mixed in real-time based on gameplay. |
| scene_transition_musicA | Generate transition music between two game scenes. Uses DeepSeek to analyze the emotional journey between scenes and creates appropriate transition audio with dynamic energy levels. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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