adaptive_layer_control
Generate isolated stem versions of a BGM track by muting specific layers (backing, bass, drums, melody) to enable real-time adaptive mixing for game audio.
Instructions
Generate multiple versions of a track with different stems muted for adaptive game audio. Creates separate audio files for each layer configuration that can be mixed in real-time based on gameplay.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"share_link": "<share_link>",
"layers_to_keep": "<layers_to_keep>"
},
"name": "adaptive_layer_control"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| share_link | Yes | The share_link URL from a previous generate_bgm result | |
| layers_to_keep | Yes | Which layers to generate isolated versions for. Each layer creates a version with other layers muted. | |
| file_format | No | Audio format (default: m4a) |