end_turn
End the current turn in Civilization VI after documenting reflections on tactics, strategy, tooling, planning, and hypothesis for persistent game memory.
Instructions
End the current turn.
Make sure you've moved all units, set production, and chosen research
before ending the turn.
All 5 reflection parameters are required and must be non-empty.
These form the per-turn diary — your persistent memory across sessions:
tactical: What happened this turn — combat, movements, improvements.
strategic: Current standing vs rivals — yields, city count, victory path.
tooling: Tool issues or observations. Write "No issues" if none.
planning: Concrete actions for the next 5-10 turns.
hypothesis: Predictions — enemy behavior, resource needs, timelines.
IMPORTANT: Reflections are recorded BEFORE the AI processes its turn.
Anything that surfaces after end_turn (diplomacy proposals, AI movements,
events reported in the turn result) belongs in the NEXT turn's diary.
If end_turn is blocked and you call it again after resolving the blocker,
the diary entry from the first call is kept — do not repeat reflections.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tooling | No | ||
| planning | No | ||
| tactical | No | ||
| strategic | No | ||
| hypothesis | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |