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Alternatives to civ6-mcp

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    Related Servers

    • A
      license
      A
      quality
      F
      maintenance
      An MCP server that lets LLM agents play full games of Civilization VI. It connects to a running game and provides tools for unit movement, city management, diplomacy, and more, all through the game's rule-enforcing APIs.
      76
      210
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables LLM agents to play a headless, deterministic 4X civilization game through ten MCP tools for turn briefs, unit orders, city management, research, and map exploration, with scoring against engine AI and do-nothing baselines.
      2
      Apache 2.0
    • A
      license
      B
      quality
      B
      maintenance
      Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
      144
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Enables LLM agents to play full games of Civilization VI by connecting to running game instances via the FireTuner debug interface, with 76 tools for units, cities, diplomacy, research, and turn management, plus narration of game state through rule-enforcing APIs without requiring vision models.
      80
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables any LLM to play Freeciv as a player through MCP tools and resources, with a graphical observer view.
      MIT

    TDQS

    A3.9/5.0

    Scored across 85 tools

    Disambiguation4/5

    Most tools have clear, distinct purposes, but the multiple load/restart tools (load_save, load_game_save, load_save_from_menu, restart_and_load) could cause confusion about which to use in which scenario.

    Naming Consistency5/5

    All tools follow a consistent verb_noun pattern using snake_case (e.g., get_cities, set_city_production, appoint_governor). The few exceptions like unit_action still fit the imperative style.

    Tool Count4/5

    85 tools is high, but the complexity of Civilization VI justifies many specialized actions. Some could be consolidated, but the count is not excessive for a full game controller.

    Completeness4/5

    The tool set covers nearly all game mechanics (cities, units, diplomacy, religion, spies, great people, etc.). Minor gaps exist, like no tool for changing religion beliefs after founding, but overall it's very complete.

    Maintenance

    ActivityActive
    ResponsivenessNo issues