civ6-mcp
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TDQS
Scored across 85 tools
Most tools have clear, distinct purposes, but the multiple load/restart tools (load_save, load_game_save, load_save_from_menu, restart_and_load) could cause confusion about which to use in which scenario.
All tools follow a consistent verb_noun pattern using snake_case (e.g., get_cities, set_city_production, appoint_governor). The few exceptions like unit_action still fit the imperative style.
85 tools is high, but the complexity of Civilization VI justifies many specialized actions. Some could be consolidated, but the count is not excessive for a full game controller.
The tool set covers nearly all game mechanics (cities, units, diplomacy, religion, spies, great people, etc.). Minor gaps exist, like no tool for changing religion beliefs after founding, but overall it's very complete.