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Related Servers

Alternatives to BlenderMCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      D
      maintenance
      Connects Blender to Claude AI through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, object manipulation, and material control. Supports downloading assets from Poly Haven and generating 3D models through Hyper3D Rodin.
      17
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Connects Claude AI to Blender through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, object manipulation, and material control. Supports downloading assets from Poly Haven and generating 3D models through Hyper3D Rodin.
      2
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Connects Claude AI to Blender through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, material control, and object manipulation. Supports integration with Poly Haven assets and Hyper3D for AI-generated models.
      13
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Connects Claude AI to Blender through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, material control, and direct Python code execution in Blender. Includes integration with Poly Haven assets and Hyper3D model generation.
      17
      2
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      Connects Blender to Claude AI through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, and manipulation through natural language commands.
      17
      2
      MIT

    TDQS

    B3.4/5.0

    Scored across 17 tools

    Disambiguation4/5

    Most tools have distinct purposes, but there is some overlap between 'download_polyhaven_asset' and 'set_texture' (both involve Polyhaven textures) and between 'generate_hyper3d_model_via_images' and 'generate_hyper3d_model_via_text' (both generate Hyper3D models). However, their descriptions clarify the differences (download vs. apply, image vs. text input), so confusion is minimal.

    Naming Consistency4/5

    The naming is mostly consistent with a verb_noun pattern (e.g., 'download_polyhaven_asset', 'get_scene_info'), but there are minor deviations like 'execute_blender_code' (verb_noun_noun) and 'poll_rodin_job_status' (verb_noun_noun). Overall, the pattern is readable and predictable across the set.

    Tool Count4/5

    With 17 tools, the count is slightly high but reasonable for a Blender integration server that covers asset downloading, 3D generation, scene management, and status checks. Each tool appears to serve a specific function, though some could potentially be consolidated (e.g., multiple status checks).

    Completeness4/5

    The toolset covers key areas: asset sourcing (Polyhaven, Sketchfab, Hyper3D), scene inspection, and basic operations. However, there are minor gaps, such as no tools for editing or deleting objects in Blender, and limited texture management beyond applying downloaded ones. Core workflows are supported, but advanced editing is missing.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues