BlenderMCP
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@BlenderMCP add a cube to the scene and apply a metallic material to it"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
BlenderMCP - Blender Model Context Protocol Integration
BlenderMCP connects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender. This integration enables prompt assisted 3D modeling, scene creation, and manipulation.
Join the Community
Give feedback, get inspired, and build on top of the MCP: Discord
Supporters
Warp, the intelligent terminal for developers
Available for MacOS, Linux, & Windows
Other supporters:
All supporters:
Release notes (1.2.0)
View screenshots for Blender viewport to better understand the scene
Search and download Sketchfab models
Previously added features:
Support for Poly Haven assets through their API
Support to generate 3D models using Hyper3D Rodin
For newcomers, you can go straight to Installation. For existing users, see the points below
Download the latest addon.py file and replace the older one, then add it to Blender
Delete the MCP server from Claude and add it back again, and you should be good to go!
Related MCP server: BlenderMCP
Features
Two-way communication: Connect Claude AI to Blender through a socket-based server
Object manipulation: Create, modify, and delete 3D objects in Blender
Material control: Apply and modify materials and colors
Scene inspection: Get detailed information about the current Blender scene
Code execution: Run arbitrary Python code in Blender from Claude
Components
The system consists of two main components:
Blender Addon (
addon.py): A Blender addon that creates a socket server within Blender to receive and execute commandsMCP Server (
src/blender_mcp/server.py): A Python server that implements the Model Context Protocol and connects to the Blender addon
Installation
Prerequisites
Blender 3.0 or newer
Python 3.10 or newer
uv package manager:
If you're on Mac, please install uv as
brew install uvOn Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex" and then
set Path=C:\Users\nntra\.local\bin;%Path%Otherwise installation instructions are on their website: Install uv
⚠️ Do not proceed before installing UV
Claude for Desktop Integration
Watch the setup instruction video (Assuming you have already installed uv)
Go to Claude > Settings > Developer > Edit Config > claude_desktop_config.json to include the following:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}Cursor integration
For Mac users, go to Settings > MCP and paste the following
To use as a global server, use "add new global MCP server" button and paste
To use as a project specific server, create
.cursor/mcp.jsonin the root of the project and paste
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}For Windows users, go to Settings > MCP > Add Server, add a new server with the following settings:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": [
"/c",
"uvx",
"blender-mcp"
]
}
}
}⚠️ Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both
Installing the Blender Addon
Download the
addon.pyfile from this repoOpen Blender
Go to Edit > Preferences > Add-ons
Click "Install..." and select the
addon.pyfileEnable the addon by checking the box next to "Interface: Blender MCP"
Usage
Starting the Connection

In Blender, go to the 3D View sidebar (press N if not visible)
Find the "BlenderMCP" tab
Turn on the Poly Haven checkbox if you want assets from their API (optional)
Click "Connect to Claude"
Make sure the MCP server is running in your terminal
Using with Claude
Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for the Blender MCP.
![]()
Capabilities
Get scene and object information
Create, delete and modify shapes
Apply or create materials for objects
Execute any Python code in Blender
Download the right models, assets and HDRIs through Poly Haven
AI generated 3D models through Hyper3D Rodin
Example Commands
Here are some examples of what you can ask Claude to do:
"Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" Demo
"Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" Demo
Give a reference image, and create a Blender scene out of it Demo
"Generate a 3D model of a garden gnome through Hyper3D"
"Get information about the current scene, and make a threejs sketch from it" Demo
"Make this car red and metallic"
"Create a sphere and place it above the cube"
"Make the lighting like a studio"
"Point the camera at the scene, and make it isometric"
Hyper3D integration
Hyper3D's free trial key allows you to generate a limited number of models per day. If the daily limit is reached, you can wait for the next day's reset or obtain your own key from hyper3d.ai and fal.ai.
Troubleshooting
Connection issues: Make sure the Blender addon server is running, and the MCP server is configured on Claude, DO NOT run the uvx command in the terminal. Sometimes, the first command won't go through but after that it starts working.
Timeout errors: Try simplifying your requests or breaking them into smaller steps
Poly Haven integration: Claude is sometimes erratic with its behaviour
Have you tried turning it off and on again?: If you're still having connection errors, try restarting both Claude and the Blender server
Technical Details
Communication Protocol
The system uses a simple JSON-based protocol over TCP sockets:
Commands are sent as JSON objects with a
typeand optionalparamsResponses are JSON objects with a
statusandresultormessage
Limitations & Security Considerations
The
execute_blender_codetool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it.Poly Haven requires downloading models, textures, and HDRI images. If you do not want to use it, please turn it off in the checkbox in Blender.
Complex operations might need to be broken down into smaller steps
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Disclaimer
This is a third-party integration and not made by Blender. Made by Siddharth
Available Tools
17 toolsdownload_polyhaven_assetA
Download and import a Polyhaven asset into Blender.
Parameters:
asset_id: The ID of the asset to download
asset_type: The type of asset (hdris, textures, models)
resolution: The resolution to download (e.g., 1k, 2k, 4k)
file_format: Optional file format (e.g., hdr, exr for HDRIs; jpg, png for textures; gltf, fbx for models)
Returns a message indicating success or failure.
Inputs: asset_id (required), asset_type (required), resolution, file_format.
download_sketchfab_modelA
Download and import a Sketchfab model by its UID.
Parameters:
uid: The unique identifier of the Sketchfab model
Returns a message indicating success or failure. The model must be downloadable and you must have proper access rights.
Inputs: uid (required).
execute_blender_codeB
Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks.
Parameters:
code: The Python code to execute
Inputs: code (required).
generate_hyper3d_model_via_imagesA
Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful.
Parameters:
input_image_paths: The absolute paths of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in MAIN_SITE mode.
input_image_urls: The URLs of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in FAL_AI mode.
bbox_condition: Optional. If given, it has to be a list of ints of length 3. Controls the ratio between [Length, Width, Height] of the model.
Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure.
Inputs: input_image_paths, input_image_urls, bbox_condition.
generate_hyper3d_model_via_textA
Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful.
Parameters:
text_prompt: A short description of the desired model in English.
bbox_condition: Optional. If given, it has to be a list of floats of length 3. Controls the ratio between [Length, Width, Height] of the model.
Returns a message indicating success or failure.
Inputs: text_prompt (required), bbox_condition.
get_hyper3d_statusA
Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available.
Don't emphasize the key type in the returned message, but sliently remember it.
Inputs: no named parameters.
get_object_infoB
Get detailed information about a specific object in the Blender scene.
Parameters:
object_name: The name of the object to get information about
Inputs: object_name (required).
get_polyhaven_categoriesA
Get a list of categories for a specific asset type on Polyhaven.
Parameters:
asset_type: The type of asset to get categories for (hdris, textures, models, all)
Inputs: asset_type.
get_polyhaven_statusA
Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available.
Inputs: no named parameters.
get_scene_infoB
Get detailed information about the current Blender scene
Inputs: no named parameters.
get_sketchfab_statusA
Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available.
Inputs: no named parameters.
get_viewport_screenshotA
Capture a screenshot of the current Blender 3D viewport.
Parameters:
max_size: Maximum size in pixels for the largest dimension (default: 800)
Returns the screenshot as an Image.
Inputs: max_size.
import_generated_assetA
Import the asset generated by Hyper3D Rodin after the generation task is completed.
Parameters:
name: The name of the object in scene
task_uuid: For Hyper3D Rodin mode MAIN_SITE: The task_uuid given in the generate model step.
request_id: For Hyper3D Rodin mode FAL_AI: The request_id given in the generate model step.
Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully.
Inputs: name (required), task_uuid, request_id.
poll_rodin_job_statusA
Check if the Hyper3D Rodin generation task is completed.
For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step.
Returns a list of status. The task is done if all status are "Done".
If "Failed" showed up, the generating process failed.
This is a polling API, so only proceed if the status are finally determined ("Done" or "Canceled").For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step.
Returns the generation task status. The task is done if status is "COMPLETED".
The task is in progress if status is "IN_PROGRESS".
If status other than "COMPLETED", "IN_PROGRESS", "IN_QUEUE" showed up, the generating process might be failed.
This is a polling API, so only proceed if the status are finally determined ("COMPLETED" or some failed state).
Inputs: subscription_key, request_id.
search_polyhaven_assetsA
Search for assets on Polyhaven with optional filtering.
Parameters:
asset_type: Type of assets to search for (hdris, textures, models, all)
categories: Optional comma-separated list of categories to filter by
Returns a list of matching assets with basic information.
Inputs: asset_type, categories.
search_sketchfab_modelsA
Search for models on Sketchfab with optional filtering.
Parameters:
query: Text to search for
categories: Optional comma-separated list of categories
count: Maximum number of results to return (default 20)
downloadable: Whether to include only downloadable models (default True)
Returns a formatted list of matching models.
Inputs: query (required), categories, count, downloadable.
set_textureA
Apply a previously downloaded Polyhaven texture to an object.
Parameters:
object_name: Name of the object to apply the texture to
texture_id: ID of the Polyhaven texture to apply (must be downloaded first)
Returns a message indicating success or failure.
Inputs: object_name (required), texture_id (required).
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 17 tools
Most tools have distinct purposes, such as downloading assets from different sources (Polyhaven, Sketchfab), generating models via Hyper3D, and getting scene/object info. However, some overlap exists between 'download_polyhaven_asset' and 'set_texture' (both involve Polyhaven textures) and between Hyper3D generation tools and 'import_generated_asset', which could cause minor confusion.
Tool names largely follow a consistent verb_noun pattern (e.g., 'download_polyhaven_asset', 'get_scene_info', 'search_sketchfab_models'), with clear actions and targets. Minor deviations include 'execute_blender_code' (which uses 'execute' instead of 'run' or similar) and 'poll_rodin_job_status' (which mixes 'poll' with 'job_status'), but overall naming is predictable and readable.
With 17 tools, the count is slightly high but reasonable for a Blender integration server that covers multiple external services (Polyhaven, Sketchfab, Hyper3D) and core Blender operations. Each tool appears to serve a specific function, though some could potentially be consolidated (e.g., status-checking tools).
The toolset covers key areas like asset downloading, 3D model generation, and scene inspection, but has notable gaps. For example, there are no tools for basic Blender operations (e.g., create/delete objects, modify materials, render scenes) or managing downloaded assets beyond applying textures. This limits the server's ability to handle full Blender workflows without external tools.
Maintenance
Related MCP Connectors
Connect your AI assistant to Blender for 3D modeling, Geometry Nodes, materials, lighting, animation, rendering and export. Inspect real scenes and viewport images, refine the result and restore checkpoints. OAuth connects your chat to Blender Bridge Desktop on an online Windows 10/11 x64 computer running Blender 4.2+. The chat can run on another device. Requires an active Blender Bridge account; 7-day trial available. AI model access is separate.
Use AI models for chat, image, and video generation from Claude Code and other MCP hosts.
Cloud Blender for AI agents: build, inspect, render and animate 3D scenes over remote MCP. Keep editable .blend projects and export GLB or STL. Make your first 3D asset free—30 compute minutes per UTC month, no credit card. First 100 eligible Free account owners to use all 30 minutes in one UTC month by December 31, 2026 UTC receive one calendar month of beta free: 4 compute hours per UTC month, 2 concurrent workers per deployment, 2 deployments, 2048×2048 renders at up to 256 samples, and 10 GiB storage. Existing usage counts toward the 4-hour allowance. Limited to 100 rewards; expires January 1, 2027 00:00 UTC. Free resumes afterward without an automatic charge. Examples, eligibility and terms: https://sceneplane.online/launch?utm_source=glama&utm_medium=directory&utm_campaign=first100
Blender-as-a-service for agents: search 3D assets, run Blender Python, or brief the studio agent.
Related MCP Servers
- AlicenseBqualityDmaintenanceConnects Blender to Claude AI through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, and manipulation through natural language commands.172MIT
- AlicenseAqualityDmaintenanceConnects Claude AI to Blender through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, material control, and object manipulation. Supports integration with Poly Haven assets and Hyper3D for AI-generated models.13MIT
- AlicenseAqualityDmaintenanceConnects Claude AI to Blender through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, material control, and direct Python code execution in Blender. Includes integration with Poly Haven assets and Hyper3D model generation.172MIT
- AlicenseBqualityDmaintenanceConnects Blender to Claude AI through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, object manipulation, and material control. Supports asset integration from Poly Haven and AI-generated 3D models through Hyper3D Rodin.17MIT