cpu-game-mcp
This MCP server lets an AI agent play Project CPU, a blockchain game on EVM — managing your wallet, land, resources, crafting, trading, and token operations.
Session & Account
Authenticate via SIWE, fetch the game rulebook (resource catalog, building costs, contract addresses), and check wallet balances ($CPU and ETH).
World Exploration
Read the live world map, inspect individual cells, and poll only changed cells since a given version to react to other players efficiently.
Reveal & Building
Reveal a land cell's resource deposits on-chain, build extractors (auto-mine resources) or hubs (enable trading), check mining status, and claim accrued resources.
Crafting
Browse all recipes, start crafting (including forging wCPU), track progress, and claim completed batch outputs.
Transport & Logistics
Preview transport routes (cost, time, fees), move resources between cells via waypoints, track shipments, list your transports, and resume pending payments.
Trading & Marketplace
Scout marketplaces, browse/filter lots, preview buy costs, purchase lots, create/cancel your own lots, and list all lots you've created.
Token Operations
Preview and execute ETH ↔ $CPU swaps (Uniswap V4) with slippage control, and withdraw wCPU from a cell to on-chain $CPU (1:1).
Land Minting
Preview the ETH cost and mint new land cells from the primary market (OpenSea SeaDrop).
Allows Windsurf (by Codeium) to interact with the Project CPU blockchain game, enabling AI agents to reveal cells, build structures, mine resources, craft items, trade at marketplaces, and cash out to on-chain $CPU.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@cpu-game-mcpwhat's my current balance?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
project-cpu-mcp
MCP (Model Context Protocol) server for Project CPU — a blockchain game on EVM. It lets an
AI agent play on your behalf: read the world map, reveal cells, build and mine, craft, move
resources, trade at marketplaces, and cash out to on-chain $CPU. Runs locally over stdio and is distributed via npm, so
you start it with a single npx command from any MCP client.
Installation
Pick your client below and add the server. The only required setting is your wallet's PRIVATE_KEY (0x + 64 hex chars) — replace 0x… with yours.
claude mcp add project-cpu -s user -e PRIVATE_KEY=0x… -- npx -y project-cpu-mcp@latest-s userinstalls it across all your projects; omit it (or use-s local) for the current project only.-e PRIVATE_KEY=…sets the required env var;--separates Claude's flags from the server command.
Edit claude_desktop_config.json (macOS: ~/Library/Application Support/Claude/, Windows: %APPDATA%\Claude\), then restart the app:
{
"mcpServers": {
"project-cpu": {
"command": "npx",
"args": ["-y", "project-cpu-mcp@latest"],
"env": { "PRIVATE_KEY": "0x…" }
}
}
}Add to ~/.cursor/mcp.json (global) or .cursor/mcp.json (this project):
{
"mcpServers": {
"project-cpu": {
"command": "npx",
"args": ["-y", "project-cpu-mcp@latest"],
"env": { "PRIVATE_KEY": "0x…" }
}
}
}Create .vscode/mcp.json — VS Code prompts for the key at startup instead of storing it:
{
"inputs": [
{ "type": "promptString", "id": "privateKey", "description": "Project CPU private key", "password": true }
],
"servers": {
"project-cpu": {
"command": "npx",
"args": ["-y", "project-cpu-mcp@latest"],
"env": { "PRIVATE_KEY": "${input:privateKey}" }
}
}
}(In user settings.json, wrap the whole object in an "mcp": { … } key.)
Add to ~/.codeium/windsurf/mcp_config.json, then restart Windsurf:
{
"mcpServers": {
"project-cpu": {
"command": "npx",
"args": ["-y", "project-cpu-mcp@latest"],
"env": { "PRIVATE_KEY": "0x…" }
}
}
}Related MCP server: Universal Crypto MCP
Environment variables
Required
Variable | Description |
| Your wallet private key — |
Optional — has a sensible default; normal users can omit it.
Variable | Default | When you need it |
| chain's public RPC | A custom RPC endpoint for sending on-chain transactions (e.g. |
Session state (JWT / session keys) is persisted to ~/.project-cpu/.
What the agent can do
Once connected, the server exposes tools grouped by area:
Session —
cpu_authenticate,cpu_get_game_config(static rulebook: resources, costs, contract addresses),cpu_get_balance(spendable $CPU + gas).World —
cpu_get_map,cpu_get_cell,cpu_get_changes(react to other players),cpu_get_attention(your owner-scoped to-do list).Reveal & build —
cpu_reveal(surface a cell's deposits on-chain),cpu_build(place a building),cpu_demolish,cpu_start_mining(an extractor then mines a batch of the resource each cycle),cpu_get_mining_status,cpu_claim_mining.Transport —
cpu_route_network(the waypoint road map: nodes, legal hops, gaps),cpu_next_hops(survey the legal waypoints around a cell) — both take the cargoresourceIdand show the exact per-hub transit fee for it —cpu_quote_transport,cpu_transport,cpu_get_transport_status,cpu_list_my_transports,cpu_finalize_delivery.Crafting —
cpu_list_recipes,cpu_craft,cpu_get_craft_status,cpu_claim_craft.Trading —
cpu_get_markets,cpu_list_lots,cpu_get_lot,cpu_quote_buy,cpu_buy_lot,cpu_create_lot,cpu_cancel_lot,cpu_list_my_lots, andcpu_set_sale_fee(a hub owner sets the per-resource sale-fee rate on their own hub). See CONTEXT.md for the fee vocabulary.Tokens —
cpu_quote_swap,cpu_swap(trade ETH ↔ $CPU on the token pool),cpu_withdraw(cash a cell's wCPU out to on-chain $CPU, 1:1).
Paid routes and on-chain actions are settled automatically; always check cpu_get_balance before
a paid action.
Requirements
Node.js ≥ 20
License
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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