cpu_get_attention
Retrieve items needing attention from the game map, sorted by urgency to skip scanning the entire map. Optionally filter by owner or minimum severity level.
Instructions
Owner-scoped roll-up of cells worth attention, most time-sensitive first — so you skip scanning the whole map. Flags, each with a severity: stalled mining/craft (warehouse hit its cap, production halted — critical); a near-full warehouse on an actively-produced resource, an arrived delivery ready to finalize, or an extractor on a depleted deposit (warning); revealed-but-unbuilt cells, and cells in a post-demolish rebuild cooldown (info — on a demolish_cooldown item arrivalAt marks when rebuild reopens). Items are purely descriptive (cell, resource, used/cap breakdown, deposit, delivery) and suggest no action — you decide. Your own cells need an authenticated wallet; pass owner to scout another player read-only (all data is public). minSeverity filters by urgency. If the deliveries endpoint is down, map items still return and a note says so.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| owner | No | Scout another player: their wallet address to inspect their cells (read-only intel — the map is public). Omit to get your own to-do list. Deliveries are only surfaced for yourself. | |
| minSeverity | No | Only return items at or above this urgency (critical > warning > info). Default: all. |