cpu_get_attention
Retrieve a prioritized list of cells needing attention, from critical stalls to warnings and info, filtered by urgency and owner. Skip full map scans by focusing on time-sensitive issues.
Instructions
Owner-scoped roll-up of cells worth attention, most time-sensitive first — so you skip scanning the whole map. Flags, each with a severity: stalled mining/craft (the output box has room for less than one whole cycle, so nothing settles and the wait burns — critical); a near-full warehouse on an actively-produced resource, a job that has run its scheduled cycles and now idles the cell until claimed, an arrived delivery ready to finalize, or an extractor on a depleted deposit (warning); revealed-but-unbuilt cells, and cells in a post-demolish rebuild cooldown (info — on a demolish_cooldown item arrivalAt marks when rebuild reopens). A finished job loses nothing by waiting, unlike a stall — it only holds the cell idle. Items are purely descriptive (cell, resource, used/cap breakdown, deposit, delivery) and suggest no action — you decide. Your own cells need an authenticated wallet; pass owner to scout another player read-only (all data is public). minSeverity filters by urgency. If the deliveries endpoint is down, map items still return and a note says so.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| owner | No | Scout another player: their wallet address to inspect their cells (read-only intel — the map is public). Omit to get your own to-do list. Deliveries are only surfaced for yourself. | |
| minSeverity | No | Only return items at or above this urgency (critical > warning > info). Default: all. |