cpu_demolish
Remove a building from a Land cell you own to clear it for a different structure. Requires an active session and costs a fraction of the build cost in $CPU plus build materials; the cell must not have active mining or crafting.
Instructions
Remove the building from a Land cell you own, clearing it for a different building. Requires a session — call cpu_authenticate first. Not free: it burns a fraction of the building’s build cost in $CPU (auto-approved) and consumes some of its build materials from the cell’s warehouse (no refund) — see each building's demolishCost in cpu_get_game_config for the exact amounts. The cell must have no active mining or craft process — a craft frees its slot once fully claimed, but a mining run only ends when its deposit is exhausted, so a mining extractor cannot be demolished mid-run; a hub can only be demolished when it is not mid-route or anchoring open trade lots. Deposits and other warehouse balances are preserved. Afterward the plot is locked from rebuilding for the building's build time (its demolishFinishAt); cpu_get_cell/cpu_get_attention surface the cooldown.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tokenId | Yes | The tokenId of a cell you own whose building to remove. |