cpu_build
Place a building on your owned Land cell to extract resources, craft items, or enable trade. Building takes time to complete and costs $CPU.
Instructions
Place a building on a revealed Land cell you own (needs a session — cpu_authenticate first). Pick a buildingType from the catalog (cpu_get_game_config): an extractor mines a raw deposit, a crafter runs a recipe, the hub routes transport/trade. Costs $CPU (some buildings also consume refined resources from the cell's warehouse); the tool auto-approves the $CPU spend once, sends the on-chain place, and waits for confirmation. Building takes time — it is not usable until it finishes. Once ready, start an extractor with cpu_start_mining or a crafter with cpu_craft. A cell holds one building: re-running build on the same building is a safe no-op; to switch buildings cpu_demolish first (a just-demolished cell is locked from rebuilding until its cooldown ends). Inspect the result with cpu_get_cell.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tokenId | Yes | The tokenId of a revealed cell you own to build on. | |
| buildingType | Yes | Which building to place — see cpu_get_game_config for the full catalog (kind, cost, mine/craft bindings). An extractor mines a deposit (then start it with cpu_start_mining), a crafter runs a recipe (cpu_craft), the hub routes transport and trade. |