Get player state
get_player_stateRead a connected player's live state: character, humanoid, position, velocity, camera, backpack items, and attributes.
Instructions
Read character, humanoid, position, velocity, camera, backpack tools, and selected attributes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clientId | No | Connected client id; defaults to active client | |
| includeBackpack | No | ||
| includeAttributes | No |