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Get player state

get_player_state
Read-onlyIdempotent

Read a connected player's live state: character, humanoid, position, velocity, camera, backpack items, and attributes.

Instructions

Read character, humanoid, position, velocity, camera, backpack tools, and selected attributes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
clientIdNoConnected client id; defaults to active client
includeBackpackNo
includeAttributesNo
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and idempotentHint, so the safety profile is covered. The description adds the specific components read, but it doesn't disclose any potential edge cases, defaults, or behavioral nuances beyond the annotation-provided data.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, front-loaded sentence with no filler. It efficiently lists the components without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is read-only with annotated safety, and the description enumerates the data components, giving some sense of the return content. However, without an output schema, the description does not clarify the exact return structure or what 'selected attributes' means, which is a notable gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 33% (clientId has a description). The description mentions 'backpack tools' and 'selected attributes,' which hints at the includeBackpack and includeAttributes booleans, but it does not explain their behavior or defaults. clientId is not addressed in the description, so the compensation is partial.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool reads player state components (character, humanoid, position, etc.) with a specific verb 'Read', and the title reinforces the resource. It is distinct from sibling tools like get_tree and get_game_info, though it does not explicitly differentiate itself.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There is no mention of prerequisites, exclusions, or preferred contexts, leaving the agent to infer usage from the name and description.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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