Raven Roblox MCP
Related Servers
Alternatives to Raven Roblox MCP
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityAmaintenanceMCP server for controlling and reverse engineering Roblox games, providing 132 tools across 8 categories for instance exploration, property inspection, input simulation, and more.88 npm7MIT
- AlicenseAqualityAmaintenanceAn MCP server for Roblox that provides tools to execute Luau code, inspect and modify game instances, teleport players, fire remote events, and stream client logs in real-time via a web dashboard.26125 npm10MIT
- AlicenseNot gradedqualityAmaintenanceMCP server that enables AI agents to interact with a running Roblox game client, including code execution, script inspection, remote spying, and GUI automation.125 npm7MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to directly control Roblox, reverse engineer games, intercept network traffic, simulate user input, and manipulate game state through 150+ MCP tools.88 npmMIT
- FlicenseNot gradedqualityCmaintenanceProvides Roblox game inspection and manipulation capabilities through MCP, including exploring the instance hierarchy, editing properties, decompiling scripts, and interacting with remote events.1-
- AlicenseNot gradedqualityBmaintenanceMCP server that allows AI agents to execute code, inspect scripts, spy on remotes, and interact with a running Roblox game client.125 npm16MIT
TDQS
Scored across 42 tools
Most tools have clearly distinct purposes (e.g., click_ui vs interact vs teleport), but there is some overlap in state-reading utilities like get_tree, dump_visible_ui, query_instances, and smart_snapshot. Script analysis tools (analyze_script, disassemble_script, explore_closure) are specialized but could confuse an agent unfamiliar with their boundaries.
The majority follow a verb_noun pattern (get_tree, execute_luau, set_properties), but a few outliers like 'batch', 'status', and 'performance_mode' break the convention. The overall style is consistent enough to be predictable, with only minor deviations.
With 42 tools, this is well above the 25-tool threshold for 'heavy' servers. While the domain is broad, the count is excessive and risks overwhelming agents; a more focused set of 20-25 tools would better serve the purpose.
The tool surface is remarkably comprehensive, covering UI interaction, Lua execution, script analysis, remote event monitoring, profiling, screenshots, and client management. Minor gaps exist (e.g., no dedicated local player list tool) but core workflows are fully supported.