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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
statusA

Check local Raven MCP health and active Roblox client without contacting the game.

list_clientsA

List every Roblox client connected to the private local bridge.

set_active_clientA

Route future tool calls to a specific connected Roblox client.

get_game_infoA

Read current place, universe, server, creator, and local-player metadata.

performance_modeC

Read or set the cooperative client work budget. Smooth is the default and minimizes frame hitches.

console_streamA

Control live console forwarding. Errors mode keeps warnings/errors only; all can add overhead in noisy games.

smart_snapshotA

Capture game info, player state, nearby instances, visible UI, and recent console entries in one client round trip.

get_player_stateB

Read character, humanoid, position, velocity, camera, backpack tools, and selected attributes.

query_instancesA

Fast bounded instance search by root, class, name substring, tags, attributes, depth, and distance from the player.

inspect_instanceA

Inspect one instance with safe common properties, attributes, tags, children, and optional properties.

get_treeA

Return a depth- and breadth-bounded hierarchy below any Roblox instance.

dump_visible_uiA

Read a flat, bounded tree of visible PlayerGui/gethui/CoreGui elements including text, geometry, and interaction state.

click_uiB

Activate a visible GuiButton by exact path, exact text, or text substring.

get_consoleA

Read buffered Roblox LogService messages with sequence-based incremental polling.

execute_luauA

Execute authorized Luau in the selected client, serialize returned values safely, and report compile/runtime timings.

batchA

Run up to 50 supported client operations in one round trip, sequentially or concurrently, with optional stop-on-error.

wait_for_instanceA

Poll inside the client until an instance path appears or disappears, avoiding repeated MCP calls.

teleportB

Move the local character to coordinates or an instance path with an optional offset.

interactA

Trigger an authorized ProximityPrompt, ClickDetector, or TouchTransmitter by path.

benchmarkB

Measure local bridge latency and bounded client-side instance traversal throughput.

list_roblox_windowsA

List visible Roblox OS windows available for private local screenshot capture.

screenshot_windowA

Capture a real PNG of a visible Roblox window through local Windows APIs and return it directly as MCP image content.

dashboard_infoA

Return the private local dashboard URL and its current availability.

recording_controlB

Start, stop, or clear the bounded in-memory RPC record/replay trace.

get_recordingB

Read bounded recorded calls including parameters, outcome, timing, and client routing.

replay_recordingC

Replay up to 100 selected recorded RPC calls against their original or a selected client.

index_scriptsA

Build an in-memory, local-only script/module index with stable path, bytecode hash/size when available, and no external decompiler.

search_scriptsA

Search the private in-memory script index by path/name/class/hash.

analyze_scriptA

Analyze one indexed script locally using closure debug info, constants and nested prototypes when executor introspection is available.

disassemble_scriptB

Read one script's serialized Luau bytecode locally, decode instructions, generate register-level pseudo code, build a control-flow graph, and extract behavioral evidence.

explore_closureB

Recursively inspect runtime closure metadata, constants, nested prototypes, and bounded upvalue values.

build_script_graphA

Infer a cross-script dependency graph from exact runtime Instance constants and unique string evidence, with confidence on every edge.

remote_monitorA

Start, stop, clear, or inspect a bounded local monitor for FireServer and InvokeServer calls.

get_remote_eventsC

Read locally captured remote calls with incremental sequence filtering.

infer_remote_schemasA

Cluster captured remote calls into structural argument signatures with frequency and sequence ranges.

capture_re_snapshotB

Capture an in-memory versioned snapshot of script hashes, inferred remote schemas, and selected instance properties.

list_re_snapshotsA

List the up to 20 reverse-engineering snapshots retained in client memory.

diff_re_snapshotsA

Diff script versions, remote schemas, and selected runtime state between two in-memory snapshots.

replay_remote_eventA

Replay one locally captured remote call by sequence on the same live client.

profile_runtimeB

Sample FPS/frame time, instance class counts, Lua/engine memory, network ping, physics and client metadata locally.

set_propertiesA

Set up to 100 instance properties with typed values; automatically rolls back earlier changes if any write fails.

wait_for_propertyB

Wait client-side until a property equals a serialized expected value.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
live-statusCurrent local bridge and connected-client status

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