Read-only MCP server that provides AI agents with context about Unity project relationships, including scenes, prefabs, scripts, GUIDs, and code impact analysis.
An MCP server for Unity that provides 300 typed tools for editor automation, asset analysis, validation, and diagnostics, supporting live Editor, headless batch, and offline modes.
Indexes Unity project assets into a SQLite reference graph and provides an MCP server for querying asset dependencies, references, unused assets, and broken references.
A runtime inspection and automation toolkit that enables MCP clients to interact with live Unity game sessions through a dedicated bridge plugin. It allows users to browse scene hierarchies, inspect component fields, search text elements, and modify game object properties in real-time.
MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.