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thanakon228

VoxelForge

by thanakon228

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    TDQS

    C2.8/5.0

    Scored across 27 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, such as building specific shapes (build_chibi_bear, build_tree) versus general editing (place_block, remove_block). The only minor overlap is between export_obj and export_obj_legacy, but they are differentiated by legacy status.

    Naming Consistency5/5

    All tools follow a consistent 'voxelforge_' prefix with verb_noun pattern (e.g., add_layer, export_obj, create_scene). No mixing of conventions, making the set predictable for an agent.

    Tool Count4/5

    With 27 tools, the server is slightly on the heavy side but still reasonable for a full-featured voxel editor. Each tool serves a clear function within the domain, and the count reflects comprehensive coverage without being bloated.

    Completeness4/5

    The tool set covers core voxel operations: creation, editing, import/export, scene management, and procedural generation. Minor gaps like undo/redo or direct color modification of placed voxels exist, but the surface is largely complete for typical workflows.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues