VoxelForge
Related Servers
Alternatives to VoxelForge
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityAmaintenanceVoxel editor with an MCP server: build and edit MagicaVoxel .vox models, add bones and animation clips, run Rhai generator scripts, path-trace PNG previews, and export glTF.1MIT
- AlicenseAqualityBmaintenanceEnables AI agents to procedurally model and sculpt 3D voxel characters, weapons, and scenery, execute custom QuickJS generation scripts, convert/export models between voxel and 3D/image formats, and open results in the desktop GUI for inspection or editing.5MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to collaboratively build and edit voxel structures in a shared browser-based arena, using WebMCP tools to place, query, transform, and undo block edits in real-time.MIT
- AlicenseAqualityCmaintenanceEnables MCP clients to create, edit, preview, validate, save, and export voxel models, either on files or by live-editing the scene open in a running voxel editor. Provides drawing primitives, region recoloring, layer management, undo, PNG previews, and exports to formats such as .gox, .vox, OBJ, and glTF.17GPL 3.0
- AlicenseAqualityBmaintenanceEnables AI assistants to create complete, Teardown-ready multi-part .vox voxel models with material palette compatibility, previews, manifests, and XML skeletons so they can write coherent mod files.221MIT
- AlicenseNot gradedqualityDmaintenanceEnables creating, modifying, and managing MagicaVoxel .vox files through natural language, with tools for shape generation, patterns, color operations, and optional ML-powered suggestions.29MIT
TDQS
Scored across 27 tools
Most tools have clearly distinct purposes, such as building specific shapes (build_chibi_bear, build_tree) versus general editing (place_block, remove_block). The only minor overlap is between export_obj and export_obj_legacy, but they are differentiated by legacy status.
All tools follow a consistent 'voxelforge_' prefix with verb_noun pattern (e.g., add_layer, export_obj, create_scene). No mixing of conventions, making the set predictable for an agent.
With 27 tools, the server is slightly on the heavy side but still reasonable for a full-featured voxel editor. Each tool serves a clear function within the domain, and the count reflects comprehensive coverage without being bloated.
The tool set covers core voxel operations: creation, editing, import/export, scene management, and procedural generation. Minor gaps like undo/redo or direct color modification of placed voxels exist, but the surface is largely complete for typical workflows.