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get_project_info

Retrieve Godot project configuration, autoloads, and metadata to support informed development and debugging decisions.

Instructions

Get Godot project information including configuration, autoloads, and metadata

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It implies a read-only operation ('Get'), which is appropriate, but lacks detail on whether the tool has any side effects or prerequisites. Given the simplicity, it is acceptable but not fully transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is concise and front-loaded with the verb 'Get' and the resource 'Godot project information'. No unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the zero parameters and no output schema, the description is minimal but adequate for a simple query tool. However, it could mention the expected output format or structure to be more helpful. The context signals indicate no nested objects or enums, so the complexity is low.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters exist, so the baseline is 4. The description correctly indicates no arguments are needed, and the schema coverage is 100%.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states it retrieves Godot project information, specifying types like configuration, autoloads, and metadata. However, it does not differentiate from sibling tools like analyze_game_architecture or diagnose_project, which could have overlapping purposes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. Sibling tools have similar names and purposes, but the description provides no context for selecting this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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