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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_project_infoB

Get Godot project information including configuration, autoloads, and metadata

list_scenesA

List all scenes in the Godot project

list_scriptsB

List all GDScript files in the project

analyze_sceneB

Analyze a specific scene file and return its structure

analyze_scriptB

Analyze a GDScript file and return its structure

generate_script_templateC

Generate a GDScript template for common patterns

analyze_game_architectureA

Analyze the overall game architecture including managers, scenes, and design patterns

generate_ui_componentB

Generate UI component templates for common game elements

optimize_game_performanceA

Analyze project for performance issues and provide optimization recommendations

generate_network_systemC

Generate networking system templates for multiplayer games

analyze_error_logC

Analyze Godot error logs and provide suggestions for fixes

start_debug_sessionB

Start a debug session to monitor errors and warnings

stop_debug_sessionA

Stop an active debug session and get results

get_debug_sessionB

Get information about an active debug session

analyze_crash_dumpC

Analyze crash information and provide debugging guidance

diagnose_projectC

Perform comprehensive project health diagnosis

suggest_fixC

Get specific fix suggestions for error messages

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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