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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_project_infoB

Get Godot project information including configuration, autoloads, and metadata

list_scenesA

List all scenes in the Godot project

list_scriptsB

List all GDScript files in the project

analyze_sceneB

Analyze a specific scene file and return its structure

analyze_scriptB

Analyze a GDScript file and return its structure

generate_script_templateC

Generate a GDScript template for common patterns

analyze_game_architectureA

Analyze the overall game architecture including managers, scenes, and design patterns

generate_ui_componentB

Generate UI component templates for common game elements

optimize_game_performanceA

Analyze project for performance issues and provide optimization recommendations

generate_network_systemC

Generate networking system templates for multiplayer games

analyze_error_logC

Analyze Godot error logs and provide suggestions for fixes

start_debug_sessionB

Start a debug session to monitor errors and warnings

stop_debug_sessionA

Stop an active debug session and get results

get_debug_sessionB

Get information about an active debug session

analyze_crash_dumpC

Analyze crash information and provide debugging guidance

diagnose_projectC

Perform comprehensive project health diagnosis

suggest_fixC

Get specific fix suggestions for error messages

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.5/5.0

Scored across 17 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: analyze tools target different aspects (crash, error, architecture, scene, script), generation tools cover different templates, debug session tools are distinct lifecycle functions, and list tools target different resources. No significant overlap.

Naming Consistency5/5

All tool names follow a consistent verb_noun snake_case pattern (e.g., analyze_crash_dump, generate_script_template), making them predictable and easy to understand.

Tool Count5/5

With 17 tools, the set is well-scoped for a Godot development assistant, covering analysis, generation, debugging, and project information without being overwhelming.

Completeness4/5

The tool set covers analysis, generation, and debugging comprehensively, but lacks creation/modification tools for scenes and scripts, and there is no tool to apply suggested fixes or modify project configuration, leaving minor gaps.

Maintenance

ActivityInactive
ResponsivenessNo issues