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generate_ui_component

Generates UI component templates for common game elements like menus, dialogs, HUDs, cards, and boards. Specify the type and name to create a ready-to-use template.

Instructions

Generate UI component templates for common game elements

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
componentTypeYesType of UI component to generate
componentNameYesName of the UI component
optionsNoAdditional options for component generation
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only states 'Generate templates' without indicating whether this creates files, requires permissions, or has side effects. The mutation behavior is implied but not detailed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that conveys the core purpose efficiently. It loses a point for not being slightly more detailed to aid selection.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and only a brief description, the tool lacks explanation of what templates are generated, format, or what options are available. For a generation tool with 3 parameters, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond the schema; it simply repeats 'UI component templates' which is already captured. Parameters are well-described in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Generate' and the resource 'UI component templates', with scope 'for common game elements'. It distinguishes from sibling tools like 'generate_network_system' and 'generate_script_template' which target different domains.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. While it implies use for UI component creation, there is no mention of prerequisites, context, or exclusions. Sibling tools exist but are not referenced.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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