Create Cylinder
create_cylinderCreate a cylinder or cone primitive in Fusion 360 by defining radius, height, base center, and axis or direction vector for angled or inclined geometry.
Instructions
Create a cylinder (or cone, with top_radius) primitive (non-parametric via TemporaryBRepManager). The base circle is centred at (base_x, base_y, base_z); the body extends height along axis, or along (direction_x, direction_y, direction_z) when given — any direction, e.g. an inclined valve bore. Unless a parameter says otherwise, lengths and coordinates are in cm (not mm) and angles in degrees.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| axis | No | Cylinder axis direction | z |
| base_x | No | ||
| base_y | No | ||
| base_z | No | ||
| height | Yes | ||
| radius | Yes | ||
| top_radius | No | Radius at the far end (cone); default = radius | |
| direction_x | No | Axis direction vector (overrides axis) | |
| direction_y | No | ||
| direction_z | No |