get_item
Retrieve the effect text of a Pokémon item by providing its name.
Instructions
持ち物の効果テキストを返す(例: bright-powder)。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes |
Retrieve the effect text of a Pokémon item by providing its name.
持ち物の効果テキストを返す(例: bright-powder)。
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries full burden. It states the tool returns text, implying a read-only operation, but does not disclose any potential limitations or side effects. The statement is adequate but minimal.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise, consisting of a single sentence with an example. Every word contributes, and it is front-loaded with the core action.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the low complexity (1 param, no output schema), the description is adequate but lacks information about the return format. It states 'returns effect text' but does not specify whether it is a string, object, etc.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate. It only provides an example 'bright-powder' but does not explain valid values, format, or case sensitivity. This is insufficient for the sole required parameter.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool returns the effect text of an item, with an example 'bright-powder'. This differentiates it from sibling tools like get_ability, get_move, and get_pokemon.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for retrieving item effects but provides no explicit when-to-use or when-not-to-use guidance. Given similar sibling tools, some context on when to choose this tool would be helpful.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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