Game Asset Finder MCP
Game Asset Finder MCP
ゲーム開発向けの「検索優先」MCP サービスです。複数の公開アセットソースとオプションのローカルアセットライブラリを同時にクエリし、異なるサイトの結果を統一されたフィールドにまとめ、中国語キーワード拡張、ライセンス正規化、関連性ソート、クロスソース重複排除、ソース多様化、キャッシュ、カーソルページネーションを提供します。
このプロジェクトは現在の MCP TypeScript SDK v2 に基づき、stdio で動作し、Codex、ChatGPT デスクトップ版、その他ローカル MCP をサポートするクライアントに適しています。
設計と最適化
プロジェクトはプロバイダレジストリと統一結果モデルを採用し、クロスソース検索層に重点を置いて最適化しています:
単一ソースの障害が全体の検索を妨げることはなく、レスポンスには各ソースのステータスが明確にマークされます。
キーワード重み付けと中日英ゲーム用語拡張により、中国語クエリの再現率が向上します。
TTL/LRU キャッシュ、同一同時リクエストのマージ、プロバイダ全体のタイムアウト、制限付きリトライ、
Retry-Afterを導入。統一ライセンスフィルタリング、正規化 URL による重複排除、ミラーソースのマージ、安定したソート、ソース多様化を導入。
limit + nextCursorによるページネーションで、大量の結果が一度にモデルコンテキストに詰め込まれるのを防ぎます。ローカルインデックスはインクリメンタルスキャン、SHA-256、アトミック書き込み、ルートディレクトリ制約、シンボリックリンクスキップを採用。
ツール面は4つに圧縮され、エージェントが誤ったツールを選択する確率を低減します。
Related MCP server: @codesift/mcp
データソース
id | 内容 | 認証情報 | ライセンスの特徴 |
| 2D、3D、UI、オーディオ、フォントアセットパック | なし | CC0 |
| 2D、3D、音楽、効果音 | なし | アイテムごとに異なる |
| 無料ゲームアセットリスト | なし | 作者/ページごとに異なる |
| 画像、テクスチャ、アイコン参考 | なし | CC / パブリックドメイン |
| PBR マテリアル、HDRI、3D | なし | CC0 |
| テクスチャ、HDRI、3D | なし | CC0 |
| 効果音、録音 |
| アイテムごとに異なる |
| 設定ディレクトリ内のローカルアセット | ローカルディレクトリ | サイドカーで記述 |
どのリモートソースも一時的にタイムアウトやレート制限が発生する可能性があります。戻り値の sourceStatuses には、ソースごとに ok / partial / disabled / timeout / rate_limited / error が示されます。他の成功したソースは引き続き結果を返します。
インストール
Node.js 20.18.1 以降が必要です。
git clone https://github.com/sudoriaa/game-asset-finder-mcp.git
cd game-asset-finder-mcp
npm ci
npm run build
npm test以下のように実行することもできます:
.\install.ps1直接起動:
node .\dist\index.jsstdio の標準出力は MCP JSON-RPC チャネルであり、サービスログは標準エラーのみに書き込まれます。
Codex への接続
~/.codex/config.toml または信頼できるプロジェクトの .codex/config.toml に以下を追加:
[mcp_servers.game_assets]
command = "node"
args = ["C:\\path\\to\\game-asset-finder-mcp\\dist\\index.js"]
cwd = "C:\\path\\to\\game-asset-finder-mcp"
startup_timeout_sec = 30
tool_timeout_sec = 90
enabled = true
[mcp_servers.game_assets.env]
GAME_ASSET_LOCAL_ROOTS = "D:\\GameAssets;E:\\SharedAssets"
GAME_ASSET_CACHE_TTL_SECONDS = "600"Freesound を有効にする場合、設定に値を直接書き込むのではなく、ホスト環境からキーを転送することを推奨します:
[mcp_servers.game_assets]
env_vars = ["FREESOUND_API_KEY"]Codex CLI を使用して stdio サーバーを追加することもできます:
codex mcp add game-assets -- node "C:\path\to\game-asset-finder-mcp\dist\index.js"
codex mcp list設定を保存したらクライアントを再起動し、/mcp で接続状態を確認します。リポジトリ内の mcp-config.example.toml をそのままコピーして修正できます。
MCP ツール
search_game_assets
クロスソース検索。主なパラメータ:
{
"query": "像素风地牢角色",
"types": ["sprite", "tileset"],
"sources": ["kenney", "opengameart", "itch"],
"formats": ["png"],
"tags": ["retro"],
"license_policy": "commercial",
"include_unknown_license": false,
"limit": 12,
"refresh": false
}license_policy は以下の値を取ります:
any:すべての結果を表示し、不明なライセンスを明確にマークします。commercial:既知の商用利用可能なライセンスのみを保持します。include_unknown_licenseを使用して不明な項目を戻すことができます。cc0:CC0 / Public Domain Mark のみを保持します。no-attribution:既知の商用利用可能かつ帰属不要のエントリのみを保持します。
次のページでは、返された nextCursor をそのまま cursor に入れ、他のクエリパラメータは変更しません。クエリ条件を変更した後に古いカーソルを使用すると、CURSOR_QUERY_MISMATCH が返されます。
hasMore は、現在のキャッシュされた候補スナップショットに次のページがあることを示しますが、リモートサイトの全履歴結果がすべて取得されたことを意味するわけではありません。より深い結果が必要な場合は、キーワード、タイプ、またはソースの範囲を絞り込んで再検索することを優先してください。
get_game_asset
検索したばかりの完全なレコードを読み取ります:
{ "asset_id": "kenney:roguelike-characters" }ソース、作者、ライセンス、プレビュー、ファイルバリアント、ミラーソース、マッチ理由、クレジットに直接追加できる帰属テキストを返します。リモートエントリは検索後に読み取られます。ローカルエントリはインデックスから直接読み取ることもできます。
list_asset_sources
すべてのプロバイダ、有効状態、サポートされるアセットタイプ、認証情報要件、キャッシュ設定、ローカルインデックス状態を一覧表示します。
index_local_assets
GAME_ASSET_LOCAL_ROOTS をスキャンします:
{ "mode": "incremental", "max_files": 20000 }incremental はサイズと変更時刻が変更されていない SHA-256 を再利用します。rebuild はすべてを再計算します。インデックスは GAME_ASSET_DATA_DIR/local-assets.json に書き込まれ、アセットファイルは変更されません。
ローカルアセットサイドカー
hero.png の隣に hero.png.asset.json または hero.asset.json を配置します:
{
"title": "Azure Knight",
"description": "32x32 pixel hero with idle and run frames",
"type": "sprite",
"tags": ["player", "knight", "pixel-art"],
"author": "Studio Name",
"author_url": "https://example.com",
"license": "CC-BY-4.0",
"license_url": "https://creativecommons.org/licenses/by/4.0/",
"source_url": "https://example.com/azure-knight"
}サイドカーのないローカルファイルも検索可能ですが、ライセンスは不明と表示されます。
環境変数
変数 | デフォルト値 | 説明 |
| 空 | ローカルアセットルートディレクトリ。Windows は |
| プロジェクト下 | ローカルインデックスディレクトリ |
|
| クエリキャッシュの秒数 |
|
| クエリキャッシュの最大エントリ数 |
|
| 単一プロバイダのタイムアウト |
|
| 単一リモートレスポンスの上限 |
|
| 429/一時エラーのリトライ回数 |
|
| ローカルインデックスのデフォルトファイル上限 |
| 空 | カンマ区切りのプロバイダ id |
| 空 | オプションの Freesound API キー |
開発と検証
npm run check
npm test
npm run test:unit
npm run test:mcpテストは、中国語クエリ拡張、タイプ識別、ライセンスポリシー、URL 正規化、重複排除、キャッシュ破綻マージ、部分的なプロバイダ障害、ページネーションとカーソル、ローカルインクリメンタルインデックス、および実際の stdio MCP クライアントの tools/list / tools/call をカバーしています。
結果使用のヒント
MCP が返すのはアセット発見とライセンスメタデータであり、ソースページの最終的な利用規約に代わるものではありません。不明なライセンスは id: null として明確に保持されます。公開前に commercial、cc0、または no-attribution で範囲を絞り込み、get_game_asset でソースと帰属情報を保存できます。
Available Tools
4 toolsget_game_assetGet game asset detailsARead-onlyIdempotent
Read the full normalized record for an asset returned by search_game_assets, including files, license guidance, alternates, and attribution text.
| Name | Required | Description | Default |
|---|---|---|---|
| asset_id | Yes | assetId returned by search_game_assets. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true and idempotentHint=true, so the agent knows it's safe. The description adds value by revealing what fields the full record includes (files, license guidance, alternates, attribution text) beyond what the simple asset_id schema implies. This behavioral context about the richness of the return data is helpful and not redundant with annotations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence front-loading the purpose and result content. Every word earns its place – 'full normalized record', 'including files, license guidance, alternates, and attribution text' adds concrete value without fluff. Could not be shorter without losing meaning.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 1 parameter, 100% schema coverage, no output schema, and clear annotations, the description is mostly complete. It doesn't explain what 'alternates' or 'attribution text' means in detail, but the agent can infer from context. It also doesn't mention pagination or error cases, but for a simple read-retrieval tool this is acceptable.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already has 100% coverage with a well-described 'asset_id' parameter. The description adds context by stating the parameter is the assetId from search_game_assets, clarifying the origin domain and that it's not just any ID. The schema says it well, but the description reinforces the provenance.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Read', specifies the resource 'full normalized record for an asset', and distinguishes this tool from siblings by noting it operates on results from search_game_assets. It lists what's included (files, license guidance, alternates, attribution text) and contrasts with search_game_assets which returns abbreviated results.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description explicitly states 'returned by search_game_assets', telling the agent to call this tool after using its sibling. It implies this is for retrieving full details of a specific asset rather than listing or searching, but doesn't explicitly say when not to use it or what use case would require a different tool. Some guidance is provided by the sibling list context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
index_local_assetsIndex local game assetsAIdempotent
Incrementally scan GAME_ASSET_LOCAL_ROOTS, hash changed files, read optional .asset.json metadata, and atomically refresh the local search index. Symbolic links are skipped.
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | incremental | |
| max_files | No | Optional cap for this scan. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations provide readOnlyHint=false, destructiveHint=false, idempotentHint=true. The description adds concrete behavioral details: files are hashed, optional .asset.json metadata is read, symlinks are skipped, and index refresh is atomic. No contradiction with annotations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, front-loaded with the primary action. Every word adds value—no redundancy, no fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description covers the core process but omits several details: no mention of return value (no output schema), no prerequisites (e.g., configured roots), no explanation of the 'rebuild' mode, and no indication of performance or idempotency. Adequate but incomplete for a tool with no output schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 50% (only max_files has a description). The tool description does not add any meaning to the parameters—it doesn't explain the mode enum or clarify max_files beyond what the schema already provides. This leaves the agent without guidance on choosing mode or setting the cap.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: incrementally scan local asset roots, hash changed files, read metadata, and atomically refresh the search index. It uses specific verbs and resources, and is distinct from sibling tools like get_game_asset or search_game_assets.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is used for updating the local search index but does not explicitly state when to use it versus alternatives (e.g., rebuild vs. incremental, or when to use search_game_assets). No exclusions or prerequisites are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
list_asset_sourcesList game asset sourcesARead-onlyIdempotent
List provider ids, supported asset kinds, enablement state, local index state, and active limits.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare the tool as read-only, idempotent, and non-destructive. The description adds value by specifying the returned fields (e.g., enablement state, local index state), which helps the agent anticipate output. It does not cover potential edge cases like pagination or consistency guarantees, but for a zero-parameter listing, these are minor gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that front-loads the action ('List') and enumerates the key output fields. Every word is informative; there is no redundancy or filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simplicity (zero params, no output schema, strong annotations), the description covers the purpose and return values well. It could explicitly state that it returns all available sources, but the lack of filtering parameters strongly implies this. Overall, it is nearly complete for the tool's complexity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has no parameters (100% schema coverage). The description does not need to add param info. By the rubric, baseline 3 is appropriate. No additional meaning is provided beyond the schema, but none is required.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses the verb 'List' and specifies the exact fields returned (provider ids, supported asset kinds, enablement state, etc.), clearly differentiating from siblings like get_game_asset (single item retrieval) and search_game_assets (filtered search).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for retrieving asset source metadata, but does not explicitly state when to choose this over siblings, nor does it mention prerequisites or exclusions. The context signals and sibling names provide implicit guidance, but direct usage context is absent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
search_game_assetsSearch game assetsARead-onlyIdempotent
Search enabled remote and local game-asset sources concurrently. Results are normalized, license-filtered, relevance-ranked, de-duplicated, source-diversified, cached, and cursor-paginated.
| Name | Required | Description | Default |
|---|---|---|---|
| tags | No | Optional style or content tags. | |
| limit | No | Results per page. | |
| query | Yes | What to find. Chinese and English game-development terms are accepted. | |
| types | No | Optional normalized asset kinds. | |
| cursor | No | Opaque nextCursor returned by the previous page. Keep all other query arguments unchanged. | |
| formats | No | Optional file extensions such as png, glb, wav, or zip. | |
| refresh | No | Bypass the query cache for the first page. | |
| sources | No | Provider ids from list_asset_sources. Empty means every enabled source. | |
| license_policy | No | any, commercially usable, CC0/public domain, or no-attribution only. | any |
| include_unknown_license | No | When a restrictive license policy is selected, retain results whose license is unknown. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare safe and idempotent behavior (readOnlyHint, openWorldHint, idempotentHint, destructiveHint=false). The description adds significant behavioral details beyond these annotations: concurrent search, normalization, license filtering, relevance ranking, de-duplication, source diversification, caching, and cursor pagination. There is no contradiction with annotations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that front-loads the main action ('Search enabled remote and local game-asset sources concurrently') and follows with a list of processing steps. Every word earns its place. However, the sentence is somewhat dense; breaking it into two sentences could improve readability without losing information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the complexity (10 parameters, no output schema), the description explains the processing pipeline well but does not describe the structure of the returned results. Since there is no output schema, the agent would benefit from knowing what fields each asset result contains (e.g., id, name, source, url, license). The mention of cursor pagination helps, but details on the response envelope are missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage (all 10 parameters have descriptions). The tool description itself does not add any extra parameter-level meaning beyond what the schema already provides. Therefore, the baseline score of 3 is appropriate as the description adds no additional semantic value for parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it searches remote and local game-asset sources concurrently, which directly contrasts with sibling tools: get_game_asset (single asset retrieval), list_asset_sources (listing providers), and index_local_assets (local indexing). The verb 'Search' and resource 'game-asset sources' are specific and unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance is provided on when to use this tool versus alternatives. There are no when-to-use, when-not-to-use, or prerequisite instructions. For example, it doesn't mention that the user should first use list_asset_sources to obtain provider IDs for the sources parameter, or that index_local_assets must be run beforehand to make local assets searchable.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
4 tool updates
v1.0.0- First observed
get_game_asset - First observed
index_local_assets - First observed
list_asset_sources - First observed
search_game_assets
TDQS
Scored across 4 tools
Each tool has a distinct purpose: search, get details, list sources, and index. There is no overlap in functionality, making it easy for an agent to select the right tool.
All tool names follow a consistent verb_noun pattern in snake_case (get_game_asset, list_asset_sources, search_game_assets, index_local_assets). This predictable structure aids agent understanding.
Four tools cover the essential operations for a game asset finder: search, get detail, list sources, and index local assets. The count is well-scoped for the server's stated purpose.
The tools provide a complete workflow: index local assets, search across sources, retrieve detailed records, and list source info. No obvious gaps exist for the domain of finding and retrieving game assets.
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